For units, there are three drop down boxes allowing for three resources to be nessicary to build that unit. I suggest that there should be a box just like the one for choosing unit abilities. That way, people who make more detailed mods could make it that a unit required any amount of resources.
Instead of corruption by government being a choice of 6 levels and communstic, their should be two sets of sliders, one for production, and another for trade. Each set of sliders would have one for normal corruption and one for communstic, each going from 0% to 100%. This would allow for a larger range of governments.
Instead of corruption by government being a choice of 6 levels and communstic, their should be two sets of sliders, one for production, and another for trade. Each set of sliders would have one for normal corruption and one for communstic, each going from 0% to 100%. This would allow for a larger range of governments.
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