DanMagahaFIRAXIS imho, the best way to lobby for features is to explain ad nauseum what cool things could be done if the feature were added
Ok, that's why I'll try to do here on the super-duper feature which is not in Civ3 : unit-trading. I post the long post first, I'll post a short sum-up after.
1. More flavour in SP : the "puppet master" feeling
What I lack from Civ3 is the "puppet master" feeling I had in some Civ2 games, when I was the economic center of the world, and had everybody else do the dirty work for me. Also, I kept an eye on Balance Of Power between other Civs. I didn't want to get directly involved in a war, because it would have hurt the economy.
In Civ3, not getting directly involved in a war is even more important : your economy suffers from less trade, and war weariness applies even when you're not actually fighting. However, the only way to help weakened Civs go to war yourself, as money gifts are not used exactly as you want by the AI.
Trading units is also a way to make all rival Civs weaker, if you trade with all of them : they suffer from an everlasting war, and you tip this war so that nobody wins. You'll make tons of money, your economy will still flourish, and the others will have to enter monarchy / communism. The "puppet master" feeling agains, Muwuawuawua !![evil grin](https://apolyton.net/core/images/smilies/evil2.gif)
2. An intense necessity in MP
2.1 Teamwork
In the upcoming MP, trading units will be an excellent way to really have teamwork, because it is currently impossible to have player1's units on a tile with player2's units. Thus, the only way to defend your friend's cities when needed (which is possible in ALL strategy games, think Starcraft or AOK) is to give them your units, so that they stack with others in attacked cities. I can't think being unable to help my friends, but this is likely to happen.
An example : I was friends with Indians who served as a stamp State between the mighty China and myself. The Indians lost most of their cities and were stuck in the Arabic peninsula, then signed a peace treaty with China. When China attacked again, the only thing I could do was to "siege" Indian cities, to avoid the Chinese to conquer them, as I was officially at peace with the Chinese. It's frustrating for me as the protector, and it will be frustrating for the Indians as well, when they'll be played by another human.
2.2 Deeper diplomacy
In MP, traded units will also be a resource for backstabbing, as the players could use those units to attack the seller. It would make for very interesting strategy (such as when player1 hesitates to sell oil to player2).
Overall, unit-trading will make for a much more interesting and deep diplomacy without being confusing for the newbies : they'll understand what unit-trading means, as much as they understand what workers-trading means.
3. There won't be so much abuses
Now, Firaxians will probably say "We got rid of it because of the abuses". True, there is a way to abuse unit-trading : you can give obsolete units to your "friends" so that they have to pay loads of money to upkeep them ; and as they can't refuse gifts, it seems to be a sure strategy.
But there are ways to bypass this problem, expecially in Civ3 :
- the AI can upgrade its units (and it will do this often, as long as the said unit is upgradable). This is great news compared to Civ2, where upgrades were exceedingly rare.
- the AI could try to sell these units as well to weaker Civs, or sell them for a discount (tech or something)
- the AI will use these units to pillage its enemies' roads, as it already does with its own obsolete units. They(ll be wiped out pretty quickly.
- upkeep is not such a big issue as in Civ2 / SMAC, because it's payed by the whole treasury (and a bunch of units are free under tyrannical governments), and will not paralyze individual cities.
- as you can upgrade your units yourself, you'll probably won't have tons of outrageously useless units in the late eras. Esp since the new "medieval infantry" seems to get swordsmen on the upgrade path. It's also possible you want to save these units in order to upgrade them when you'll have the money.
There. I wanted to show by this post how great including unit-trading will be, and I'm not even mentioning scenarios, which will feature many wars, and thus many military help, etc... I hope Firaxians read this, and understand why unit-trading is an outstanding idea, which should come back in Civ3 with the triumph it deserves![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Edit : removed an irrelevant part
Ok, that's why I'll try to do here on the super-duper feature which is not in Civ3 : unit-trading. I post the long post first, I'll post a short sum-up after.
1. More flavour in SP : the "puppet master" feeling
What I lack from Civ3 is the "puppet master" feeling I had in some Civ2 games, when I was the economic center of the world, and had everybody else do the dirty work for me. Also, I kept an eye on Balance Of Power between other Civs. I didn't want to get directly involved in a war, because it would have hurt the economy.
In Civ3, not getting directly involved in a war is even more important : your economy suffers from less trade, and war weariness applies even when you're not actually fighting. However, the only way to help weakened Civs go to war yourself, as money gifts are not used exactly as you want by the AI.
Trading units is also a way to make all rival Civs weaker, if you trade with all of them : they suffer from an everlasting war, and you tip this war so that nobody wins. You'll make tons of money, your economy will still flourish, and the others will have to enter monarchy / communism. The "puppet master" feeling agains, Muwuawuawua !
![evil grin](https://apolyton.net/core/images/smilies/evil2.gif)
2. An intense necessity in MP
2.1 Teamwork
In the upcoming MP, trading units will be an excellent way to really have teamwork, because it is currently impossible to have player1's units on a tile with player2's units. Thus, the only way to defend your friend's cities when needed (which is possible in ALL strategy games, think Starcraft or AOK) is to give them your units, so that they stack with others in attacked cities. I can't think being unable to help my friends, but this is likely to happen.
An example : I was friends with Indians who served as a stamp State between the mighty China and myself. The Indians lost most of their cities and were stuck in the Arabic peninsula, then signed a peace treaty with China. When China attacked again, the only thing I could do was to "siege" Indian cities, to avoid the Chinese to conquer them, as I was officially at peace with the Chinese. It's frustrating for me as the protector, and it will be frustrating for the Indians as well, when they'll be played by another human.
2.2 Deeper diplomacy
In MP, traded units will also be a resource for backstabbing, as the players could use those units to attack the seller. It would make for very interesting strategy (such as when player1 hesitates to sell oil to player2).
Overall, unit-trading will make for a much more interesting and deep diplomacy without being confusing for the newbies : they'll understand what unit-trading means, as much as they understand what workers-trading means.
3. There won't be so much abuses
Now, Firaxians will probably say "We got rid of it because of the abuses". True, there is a way to abuse unit-trading : you can give obsolete units to your "friends" so that they have to pay loads of money to upkeep them ; and as they can't refuse gifts, it seems to be a sure strategy.
But there are ways to bypass this problem, expecially in Civ3 :
- the AI can upgrade its units (and it will do this often, as long as the said unit is upgradable). This is great news compared to Civ2, where upgrades were exceedingly rare.
- the AI could try to sell these units as well to weaker Civs, or sell them for a discount (tech or something)
- the AI will use these units to pillage its enemies' roads, as it already does with its own obsolete units. They(ll be wiped out pretty quickly.
- upkeep is not such a big issue as in Civ2 / SMAC, because it's payed by the whole treasury (and a bunch of units are free under tyrannical governments), and will not paralyze individual cities.
- as you can upgrade your units yourself, you'll probably won't have tons of outrageously useless units in the late eras. Esp since the new "medieval infantry" seems to get swordsmen on the upgrade path. It's also possible you want to save these units in order to upgrade them when you'll have the money.
There. I wanted to show by this post how great including unit-trading will be, and I'm not even mentioning scenarios, which will feature many wars, and thus many military help, etc... I hope Firaxians read this, and understand why unit-trading is an outstanding idea, which should come back in Civ3 with the triumph it deserves
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Edit : removed an irrelevant part
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