In the unscheduled chat (which I MISSED %@%#$%@$), Jeff asked for a thread on alternate uses of the Leaders that have been developed in Regicide. I'm putting it here rather than in the PTW forum, cause I think there could be cool implentations in the regular game.
Unlike previous discussions, I don't think the issue is about GL creation, either through combat or otherwise.
These are Monarchs, or better.
1st question: In a regular game, how would you introduce them? As an option in set-up? Or you just automatically get one? Or do you have to "create" them in some way?
Here's a quote from skywalker:
"Industrial: Received through high production or something similar. Can rush-build. There should probably be a limit to the number of sheilds it gives, so as not to be unbalancing.
Scientific: Received through high science or lots of science buildings or something similar. Can rush a tech.
Religious: Received through high culture or lots of religious buildings or something similar. Can create a "Renaissance" during which you get lots of culture.
Expansionistic: Received through lots of exploration or something. Can go exploring and reveal a large, unknown portion of the map.
Commercial: Received through lots of trade routes (see the Naval Combat Suggestions thread). Can make a city a "trade magnet" so that trade routes try to go through it (within reason). Again, see the naval suggestions thread."
He was talking about non-militaristic ways of GL creation, but it could apply here too. Maybe tied to civ traits.
2nd question: What do they do?
I bet there are a million great ideas for this. How about:
* Limit local corruption
* Increase local production, commerce, culture, etc.
* Increase combat odds
* Quell resistance
* Force the enemy to meet with you
* Improve trading results
I have no idea how... just an idea that it could be cool to have a roving special tool.
It would also be cool to maintain the possibility of regicide, even in regular play... have the greatest benefits be at the front, in such a way that you have to put your Monarch at risk.
Thoughts?
Unlike previous discussions, I don't think the issue is about GL creation, either through combat or otherwise.
These are Monarchs, or better.
1st question: In a regular game, how would you introduce them? As an option in set-up? Or you just automatically get one? Or do you have to "create" them in some way?
Here's a quote from skywalker:
"Industrial: Received through high production or something similar. Can rush-build. There should probably be a limit to the number of sheilds it gives, so as not to be unbalancing.
Scientific: Received through high science or lots of science buildings or something similar. Can rush a tech.
Religious: Received through high culture or lots of religious buildings or something similar. Can create a "Renaissance" during which you get lots of culture.
Expansionistic: Received through lots of exploration or something. Can go exploring and reveal a large, unknown portion of the map.
Commercial: Received through lots of trade routes (see the Naval Combat Suggestions thread). Can make a city a "trade magnet" so that trade routes try to go through it (within reason). Again, see the naval suggestions thread."
He was talking about non-militaristic ways of GL creation, but it could apply here too. Maybe tied to civ traits.
2nd question: What do they do?
I bet there are a million great ideas for this. How about:
* Limit local corruption
* Increase local production, commerce, culture, etc.
* Increase combat odds
* Quell resistance
* Force the enemy to meet with you
* Improve trading results
I have no idea how... just an idea that it could be cool to have a roving special tool.
It would also be cool to maintain the possibility of regicide, even in regular play... have the greatest benefits be at the front, in such a way that you have to put your Monarch at risk.
Thoughts?