What would have been better is a system like Europa Universalis where you set a balance between certain factors which would increase/decrease corruption in addition to having other effects. That would be more realistic and would be more fun because it would allow the player to have lots of other combinations of settings which would determine what your government is, rather than just choosing "Democracy, Republic, Communism, etc".
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Corruption: Why I miss it
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Edit-> I'm referring to Barchan's post. A couple other posts got in while I was typing this!
That's actually a very interesting idea. Decoupling commerce corruption and production waste opens up a lot of possibilities. I'm not sure I would make it as easy as you described, where far-flung cities have good production immediately. I would probably reduce the effect of production waste somewhat, making it possible to reasonably build a few small improvements at first in far-flung cities(without having to suffer through 1 shield per turn). Then I would introduce some new improvements that specifically combat production waste.
So there would be a distinction between the existing courthouse and police station, which combat commerce corruption, from these new improvements (not sure what they would be called) that combat waste production. You would build these first in the far-flung cities, thus enabling you to build more expensive improvements and units.
Under this scheme, commerce corruption would of course go back to its original high level when the game was released.
Oh well, I guess I'm just dreaming since Firaxis is not likely to make this change. But I think I'll send it to them in an email anyway.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Originally posted by Sava
What would have been better is a system like Europa Universalis where you set a balance between certain factors which would increase/decrease corruption in addition to having other effects. That would be more realistic and would be more fun because it would allow the player to have lots of other combinations of settings which would determine what your government is, rather than just choosing "Democracy, Republic, Communism, etc".
not everything is possible , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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I build improvements in distant cities all the time.
In the real world, when England wanted to deploy troops in Africa, they imported them from England. They did not build them in Rhodesia. England did eventually build some native units in India, but that was after hundreds of years of development. Even in the Americas they deployed troops trained and outfitted in Europe. Only after America split from England, establishing a local capital, did the Americans significantly progress.
Sure, the Romans used native auxillaries, but it was Romans who died in the Teutoburg Forest, and Romans who sacked Jerusalem. When native peoples started producing their own useful military units, was when the empire started to break apart.
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Originally posted by Zachriel
I build improvements in distant cities all the time.
In the real world, when England wanted to deploy troops in Africa, they imported them from England. They did not build them in Rhodesia. England did eventually build some native units in India, but that was after hundreds of years of development. Even in the Americas they deployed troops trained and outfitted in Europe. Only after America split from England, establishing a local capital, did the Americans significantly progress.
Sure, the Romans used native auxillaries, but it was Romans who died in the Teutoburg Forest, and Romans who sacked Jerusalem. When native peoples started producing their own useful military units, was when the empire started to break apart.
maybe this can be used as the fact that due to corruption the production overseas is so low , ...
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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hi , ... panag, ....
i am very happy, ..... that you, ......
are posting, ...... here at Poly, .......
so now, ........ I am no longer, ....... Public Enemy, .......
#1 !!
have a nice day
jt
when is Coracle coming back its so boring here now
ps. to post on topic, I don't miss corruption on the one hand, but I would lose any sleep if it came back. The best idea I heard so far was using the new civ leader units as mobile forbidden palaces. You could do neat things with that. Example, leader could be killed which could cause a loss of productivity, or captured and ransomed. Also, if a civ leader is lost or captured and the civ has a GL leader lying around he could be promoted to civ leader. Which could lead, in the case of a captured leader, to the captured civ leader being released to forment a possible civil war or (gasp) a rebelion (gasp-city flip).
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Originally posted by panag
hi ,
maybe this can be used as the fact that due to corruption the production overseas is so low , ...
have a nice day
And so to me, corruption seems to be "realistic," and a playable game element.Last edited by Zachriel; June 9, 2002, 16:42.
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Originally posted by Zachriel
That's right. In the Munich example, London had to spend huge sums to build up the infrastructure in Munich -- thousands. So yes, you can build in so-called corrupt cities, but only at the cost of considerable gold. And of course, military units are normally produced in the homeland and brought forward.
And so to me, corruption seems to be "realistic," and a playable game element.
agreed
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by Captain
Interesting ideas, I like the corruption-reducing tech ideas.
Otoh, you can mod the game. Add a second Forbidden palace.
In my mod, I increase its price 50%. Add a third FP. Increase its price another 50%. Add a fourth, increase price another 50%.
Theoretically you could keep building FPs, but the price keeps going up. There's no actual cap, just a point where it becomes not "worthwhile" or not "efficient" anymore. This would depend on geography and your particular civ's circumstance. This keeps FP placement also strategic.
"Efficient" empires are still possible, but making them "efficient" is a time-dependent process (unless you have leaders) representing your govt's longterm struggle to stamp out corruption. Warmongers not building infrastructure will find their empire's fringes weak. Builder-imperialists will be able to make their fringe cities more valuable and productive, though it will take time.
Without the extra FPs, after the first major expansion, any further expansion isn't worthwhile (except to deny the land to someone else).
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Originally posted by Gangerolf
maybe some civs (French, Romans, Russians f.ex.) can have more corruption than others, just as in real life
hmmm , sounds good , that should be in the editor , ...
but you can control this somewhat true the civ spicific abilities , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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