After taking a long break from CIV 3, I just recently reloaded it on to my machine and downloaded the most recent patch. I was amazed to find the game significantly easier. Upon reading the boards and the patch readme, I found out why. Corruption/Waste has been neutered. I think this may have been a mistake.
When Civ 3 first came out, several strategies from CIV 2 went out the window, most notably ICS. While this was originally attributed to the increased population cost of a settler, I think it was actually corruption that nuked this strat. The dozens of cities created were at best only good as culture bombs, and more often only served as expensive colonies.
Warfare was also of limited value. Conquered cities were only useful if they added a resource or had a wonder. Otherwise, it was really only a denial strategy to "pacify" the enemy.
All this amounted to having smaller empires, and de-emphasizing conquest. Since that goes along well with my style of play, I thought it was pretty nice. However, I was in a small minority. Corruption seemed to be the number 1 complaint on the boards, and I fully understand Firaxis' decision to make alterations. Keeping your customers happy is the main priority of an business.
However, I am curious if anyone else feels, as I do, that the original corruption rules were balanced and did make an addition the overall play of the game.
Is there a change I could make with the Editor to use the original Corruption model? I don't want to remove the patch because there are so many fixes in them for problems other than Corruption.
When Civ 3 first came out, several strategies from CIV 2 went out the window, most notably ICS. While this was originally attributed to the increased population cost of a settler, I think it was actually corruption that nuked this strat. The dozens of cities created were at best only good as culture bombs, and more often only served as expensive colonies.
Warfare was also of limited value. Conquered cities were only useful if they added a resource or had a wonder. Otherwise, it was really only a denial strategy to "pacify" the enemy.
All this amounted to having smaller empires, and de-emphasizing conquest. Since that goes along well with my style of play, I thought it was pretty nice. However, I was in a small minority. Corruption seemed to be the number 1 complaint on the boards, and I fully understand Firaxis' decision to make alterations. Keeping your customers happy is the main priority of an business.
However, I am curious if anyone else feels, as I do, that the original corruption rules were balanced and did make an addition the overall play of the game.
Is there a change I could make with the Editor to use the original Corruption model? I don't want to remove the patch because there are so many fixes in them for problems other than Corruption.
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