I have never understood the mining function applying to grasslands and plains. I dislike the look of the map in late game due to the complete domination of mines everywhere--c'mon already!! I remember that someone somewhere came up with a great idea of converting the mining icons to towns so that the map would look better without total mine clutter. I'd like to suggest a compromise. How about limiting creation of mines to mountains and hills. Allow workers to create towns (mines dressed up as towns) in plains and grasslands--perhaps tundra as well. I think this would be much more realistic and pleasing to the eye. Comments?
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Limiting creation of mines to mountains and hills. ...
Sorry, but that is SO Civ2!
The trick is to just consider it "production enhancement." It isn't literally a mine shaft in the ground. Yes, I know it's ugly, and so are all the roads and rails in the late game. But it's also easy to see what's there.
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Originally posted by Jaybe
Limiting creation of mines to mountains and hills. ...
Sorry, but that is SO Civ2!
The trick is to just consider it "production enhancement." It isn't literally a mine shaft in the ground. Yes, I know it's ugly, and so are all the roads and rails in the late game. But it's also easy to see what's there.
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Originally posted by ShredZ
Or just change the graphic so it looks like a town... or wut ever you want..."What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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I have thought about this, and it has one big advantage.
There would no longer be a choice about whether to mine or irrigate grasslands/plains. Thus automated workers would be brought a major step closer to human-controlled micro managed workers, and might make them more palatable to use to some.
Of course it does this in a kind of backwards way, by removing an option (which generally is a bad thing to do), but still ... automated workers would become closer to optimal. Also, since game features are removed and simplified for the AI's conveniance, this change might be one Firaxis would like.
One drawback would be grasslands/plains that are cut off by mountains and hills from fresh water access. These tiles couldn't be developed until electricity.Good = Love, Love = Good
Evil = Hate, Hate = Evil
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Mining plains is very important. Late in the game you can get 3 sheilds from a mined plains, which is great if you dont have any hills or mountains within your city radius.
Also, forests are a complete waste of space, as once you have rail road, two sheilds is a limitation, and mined plains are at least as good.
And who cares what they look like? Civ is and always will be an ugly game compared to what else is out there. As lond as I can tell the difference between each tile, it dont matter.The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
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I consider mines in grassland and plains to be possible. But only as a small-scale mining operation. They really should consider adding a second level, industrial/modern mine improvement (like they did with irrigation/farmlands in Civ II). While regular mines should still be possible in grassland/plains, the next step up should only be possible on hills and mountains."Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
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The "second level" is already included after a tile is railroaded.
Farmland was removed and included as part of the rail road bonus.The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.
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Whatever happened to strip mines? If you don't like grasslands being mined because of the graphics, then just change the graphics.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Originally posted by cyclotron7
Whatever happened to strip mines? If you don't like grasslands being mined because of the graphics, then just change the graphics.
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You mine every tile? For efficiency's sake, it's better to mine the shield tiles and irrigate the rest. At least, that's what I do. Frankly, I'm glad mines are there to provide variety. Endless irrigation...Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Originally posted by cyclotron7
You mine every tile? For efficiency's sake, it's better to mine the shield tiles and irrigate the rest. At least, that's what I do. Frankly, I'm glad mines are there to provide variety. Endless irrigation...
Take a look at the AI territory after awhile. You'll see mines on almost every single square. At least, thanks to Zeb_Fisher, my irrigated tiles at least look appealling. I can't say the same for all those square greyish/brown things all over the map.
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