On my old computer with only 144MB RAM, Civ3 used to complain and crash all the time due to lack of memory. Now, with my new 512MB RAM machine it doesn't complain at all.
Announcement
Collapse
No announcement yet.
Civ3 is a ram hog
Collapse
X
-
I used to have 64MB of RAM. Civ III just wouldn't run properly, and took five minutes just to bring up the screen (you can imagine how slow it would be on huge maps).
Since adding an extra 256MB, its been fine. And that's even without enough space for a decent sized swap file."Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Comment
-
Originally posted by Jahi
its the trade newtwork that take that much ram.. on a 16 civ game i've been known to go as high as 260 MB of ram. as cites are destroyed you can actually watch it go down. i'm guessing they used a fully meshed network design when calculating the trade newtork which accounts for the long time between turns.
Comment
-
Path finding certain is a processor hog , but not the ram hog .. although I certainly do not know what datastructures are enflating the Ram usage, it has to be something which lasts the entire game .. The fact that it grows suggests its dynamically allocated (which would make sense) .. so my guess is we have a linked list of cities/units/map improvements .. which grow as human + AI build .. I may well set off a log of Ram usage, and compare it with specific events such as city building, unit building, AI turns .. trade routes etc .. see where the most memory usage is comming in."Wherever wood floats, you will find the British" . Napoleon
Comment
-
Still, I'd go into your registry edit and get rid of a lot of those start-up programs. My philosophy is, if I want to run a program, I'll run it, don't automatically start it.
Just eyeballing, about half of those programs don't need to be running.To us, it is the BEAST.
Comment
-
Originally posted by Sava
Still, I'd go into your registry edit and get rid of a lot of those start-up programs. My philosophy is, if I want to run a program, I'll run it, don't automatically start it.
Just eyeballing, about half of those programs don't need to be running.
when you look at the pic above , most comp's are like that , no to much extra , ......of course we dont know what is at the second part of the pic , ....
the editor also use's a lot , but hey , what do you expect , with such a program , ........
also when on a high resolution screen it use's more , but then again you can see a lot , .....
its all about balance , the more you use , the more it eats , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
Originally posted by Jahi
everytime you build an airport or harbor watch the ram usage go up a little :P.. conversly, start destroying them and watch it go down a little too.
yeah it goes up , about "zero point zero one percent" , ...........
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
Originally posted by Jahi
everytime you build an airport or harbor watch the ram usage go up a little :P.. conversly, start destroying them and watch it go down a little too.
I have wondered for some time now if there is a memory leak in the game, because I often get that "low on resources" message box if I haven't saved my game and exited in a while.
Comment
-
Originally posted by MBD
That's very interesting. I would have thought that building an airport in a city would only result in a flag being set in the city's data, so no additional memory would be needed, and none would be saved if the airport is deleted.
I have wondered for some time now if there is a memory leak in the game, because I often get that "low on resources" message box if I haven't saved my game and exited in a while.
checking on that resource box shall only use more ram then all the new stuff in PTW , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
Originally posted by MBD
That's very interesting. I would have thought that building an airport in a city would only result in a flag being set in the city's data, so no additional memory would be needed, and none would be saved if the airport is deleted.Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
Comment
-
Originally posted by aebrahim
On my old computer with only 144MB RAM, Civ3 used to complain and crash all the time due to lack of memory. Now, with my new 512MB RAM machine it doesn't complain at all.
its not always the fault of the ram , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
Originally posted by zulu9812
Presumably, the added optiosn for movement mean more comlicated path-finding, which which is the main factor turn-end lengths. However, this only affects the AI and automated workers. Then again, perhaps the CivIII engine has to recalculate resource allocation every turn and thus more options would result in more memory being used.
For resource allocation, when the airport or harbor is built, you just go through each affected city and set another flag, indicating that a resource is now available because of the airport or harbor. Of course, it's never as simple as the description.
Comment
-
There are alot of factors as to what makes turns go longer as the game progresses:
1. Is the obvious amount of AI and automated human players.
2. There is alot more strategic resources as the game goes on each Strategic resource uses a dice roll basically to decide wether or not it is depleated and is then re alocated to some other place on the map.
3. It isn't always the RAM that makes the difference, you have to look at the speed of your Hard Drive( Plus wether or not it's been defragged lately, plus if it is near full it will also swap file much slower), The CPU is being run at nearly 100% while in the game.
4. Plus I am sure many more which I've yet to name. The list goes on, but the point is that it goes way beyond your RAM.
Comment
Comment