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Let's have a game with REAL strategy for a change!
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"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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What do you think of the idea of having a percentage of each turn's production allocated to something like "luxury goods." Then, in wartime, when you might need to increase production of military units, you'd have to take back some of that production, increasing citizen unhappiness. Kinda like the "guns vs. butter" approach to production.
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