Ok, it is a known fact that the AI will never be as good as the human player... that's fine, that's what mp is for. But it strikes me as odd that Civ3 incorporates some features that can obviously not be handled by the AI the way they are handled by the computer player. Examples:
The UN vote. You will never, ever catch me voting for anybody but myself. I want to win, period. All human players want to win. If the AI even wants to be competitive, it needs to want to win as well. While a diplomatic victory may be interesting to have, no human would ever cause another player to win in their right mind. I always turn off diplo victory because of this... it seems like an obvious advantage for the human player.
Privateers. So the AI ignores my colorless units; that's what they are designed to do. I, however, always know who is attacking me. Colorless units are fun for the human (assuming you make them a bit more powerful than 1/1), but a waste of time for the AI. Why?
Reputation. A lot of people express frustration about the AI remembering things from 4000 years back. Well, why shouldn't they? I certainly do! "Realism" may dictate that the AI should have long term memory deficits, but a better AI needs to be on the same level as me. If I play in mp, I expect fully that a human player will remember what I did 4000 years ago.
My point is this: People talk a lot about making a better AI, and reducing AI cheating. I think that AI cheating will always be necessary, but a great way to minimize the AI crutches is to get rid of the above human crutches. The above features are obviously meant to bolster realism, but the human player never cares aobut realism for himself... he wants to win. The AI should act likewise.
The UN vote. You will never, ever catch me voting for anybody but myself. I want to win, period. All human players want to win. If the AI even wants to be competitive, it needs to want to win as well. While a diplomatic victory may be interesting to have, no human would ever cause another player to win in their right mind. I always turn off diplo victory because of this... it seems like an obvious advantage for the human player.
Privateers. So the AI ignores my colorless units; that's what they are designed to do. I, however, always know who is attacking me. Colorless units are fun for the human (assuming you make them a bit more powerful than 1/1), but a waste of time for the AI. Why?
Reputation. A lot of people express frustration about the AI remembering things from 4000 years back. Well, why shouldn't they? I certainly do! "Realism" may dictate that the AI should have long term memory deficits, but a better AI needs to be on the same level as me. If I play in mp, I expect fully that a human player will remember what I did 4000 years ago.
My point is this: People talk a lot about making a better AI, and reducing AI cheating. I think that AI cheating will always be necessary, but a great way to minimize the AI crutches is to get rid of the above human crutches. The above features are obviously meant to bolster realism, but the human player never cares aobut realism for himself... he wants to win. The AI should act likewise.
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