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FIRAXIS! No More Draft! Hell, No, We Won't Go!

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  • #16
    Hazie's idea....

    I like that idea about reserves. A good way to spend some of that extra cash you have lying around sometimes without having to manage 900,000 units.

    Akka...

    Good point. The Japanese people in that city would be mad at you for letting them fall into the hands of that Chinese tyrant.

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    • #17
      Originally posted by dunk999
      Akka...

      Good point. The Japanese people in that city would be mad at you for letting them fall into the hands of that Chinese tyrant.
      You mean, just like the Parisians were mad at de Gaulle because he let them fall in the hands of the Germans ?
      Science without conscience is the doom of the soul.

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      • #18
        This is a kind of paraphrasing myslef, but Akka: Keep in mind that the fact that a city has been captured or liberated doesn't mean their family, etc. has returned from war. There is still likely to be anger over the draft, and a lot of apprehension about whether the new power will draft them...
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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        • #19
          Dunk999: a good way to handle your units, if you fortify all the units your not using, that way they are never auto-selected, and it auto-selects all the ones that are idle and not fortified (idle meaning you might be taking person control of a load of tanks who are buisy attacking someplace!).
          Help negate the vegiterian movement!
          For every animal you don't eat! I'm gunna eat three!!

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          • #20
            Here's a hint, just raze the damn city. Genocide is wonderful
            To us, it is the BEAST.

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            • #21
              Originally posted by cyclotron7
              This is a kind of paraphrasing myslef, but Akka: Keep in mind that the fact that a city has been captured or liberated doesn't mean their family, etc. has returned from war. There is still likely to be anger over the draft, and a lot of apprehension about whether the new power will draft them...
              I understand your point of view, but I don't share it. It's not because Germans killed my dad or Babylonians forced my brother into draft that I will hate my own government for liberating me. Personnal sadness has nothing to do with being angry with government.

              If the Egyptians never drafted anyone, why should I protest against their drafts ?
              Science without conscience is the doom of the soul.

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              • #22
                Originally posted by HazieDaVampire
                Dunk999: a good way to handle your units, if you fortify all the units your not using, that way they are never auto-selected, and it auto-selects all the ones that are idle and not fortified (idle meaning you might be taking person control of a load of tanks who are buisy attacking someplace!).
                Yeah, but then I have to wake them up when I want to use them. And put them somewhere useful.

                I'm lazy.

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                • #23
                  Originally posted by Akka le Vil
                  You mean, just like the Parisians were mad at de Gaulle because he let them fall in the hands of the Germans ?
                  No, not like that. Let's use a different example.

                  Civ A has a large army comparable to Civ B and is able to defend City X.

                  Civ B invades Civ A.

                  Civ A doesn't want to defend City X, so Civ A decides to abandon City X, or at least only defend it lightly, knowing it can be retaken later. How many times have you done that in a Civ game? I know I have plenty of times.

                  Civ B takes City X and is none to nice to the inhabitants.

                  I would think the people in City X would be mad at both the ruler of Civ B (for being a tyrant) and of Civ A (for leaving them to be captured, but to a lesser degree than Civ B). Which is how it works.

                  Makes sense to me.

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                  • #24
                    I have a variation on this complaint. I captured a city and all 8 or 9 of the population were angry saying "stop attacking our mother country and quit oppressing us" So I made them all entertainers. After a few staved to death I sent a settler so that I could feed the jerks. Then my settlers showed up as unhappy also with the same thing "stop attacking our mother country and quit oppressing us." I don't get it. You should be able to send citizens of happy cities to a newly conquered city and have them act as 'carpetbaggers' I am their mother country, just because I move them to a dfferent city, they switch allegiance?

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                    • #25
                      Originally posted by dubwai
                      I have a variation on this complaint. I captured a city and all 8 or 9 of the population were angry saying "stop attacking our mother country and quit oppressing us" So I made them all entertainers. After a few staved to death I sent a settler so that I could feed the jerks. Then my settlers showed up as unhappy also with the same thing "stop attacking our mother country and quit oppressing us." I don't get it. You should be able to send citizens of happy cities to a newly conquered city and have them act as 'carpetbaggers' I am their mother country, just because I move them to a dfferent city, they switch allegiance?
                      Good point! I'm with you on this one. I think this area should be a nice improvement for the next patch.

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                      • #26
                        Similar problem with "assimilation". Even after you've occupied a city for thousands of years and the overwhelming majority of the population is made up of natives of your country, it will almost always begin to riot if you declare war on the mother civ. I had this happen to me- 14 out of 16 citizens in the city were mine, but about 10 of my own citizens became unhappy when I declared war on the civ I'd taken the city from in the distant past. The citizens who were actually native to the mother civ were actually both happy for no particular reason. There definitely needs to be better tracking in regards to what nationality laborers in a city are.
                        KoH
                        "There are no stupid questions, but there are a LOT of inquistive idiots."

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                        • #27
                          Originally posted by dubwai
                          I have a variation on this complaint. I captured a city and all 8 or 9 of the population were angry saying "stop attacking our mother country and quit oppressing us" So I made them all entertainers. After a few staved to death I sent a settler so that I could feed the jerks. Then my settlers showed up as unhappy also with the same thing "stop attacking our mother country and quit oppressing us." I don't get it. You should be able to send citizens of happy cities to a newly conquered city and have them act as 'carpetbaggers' I am their mother country, just because I move them to a dfferent city, they switch allegiance?
                          The citizen faces don't always jive. Sometimes, you'll see an unhappy citizen from your civ and a happy citizen from the civ you just captured the city from. When you click on one of the unhappy citizens and those percentages show up, it represents the proportion of unhappy people unhappy for the given reason.

                          Say you have 2 unhappy people and the message, "50% It's way too crowded, 50% please stop the aggression against our mother country". This means you have one unhappy citizen from overcrowding and one unhappy citizen from other civ war weariness.

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