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Please clarify how to acquire the 3 types of resources

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  • Please clarify how to acquire the 3 types of resources

    I'm not quite sure how to acquire the 3 natural resources: Bonus, Luxury, and Strategic. So I'll ask about each one.

    (1) Bonus - Example Gold. It has to be within your city radius (the basic X), right? Do you have to send a worker to mine it? Or just click your citizens to the square? Do you have to build a road to it from the capital square? And if by chance it is outside your city, you can't use the colony to bring it in, can you?

    (2) Luxury - Example Incense. Even if it is inside the city, you have to build a road to it, don't you? Or can you just have a citizen placed on it? If it is outside, you can build a road and set up a colony, right? What if you just have a worker build a road to it there and no colony?

    (3) Strategic - Example Iron. (It appears only after you get Iron Working, I know.) But after it appears, if it is inside your city radius, do you have to have a worker mine it? Build a road to it? And if it is outside the city, have a worker build a road and set up a colony? Can you do it without a colony?

    I know these questions sound elementary, but I think knowing about these is basic. Would appreciate any help you can offer.

    sboog

  • #2
    bonus: in city radius. all it does is add more food / shields / trade. like the normal civ2 resource. you dont have to mine it or anything, but it improves the bonus,

    strategic: in your borders. doesnt have to be in city radius. build a road to it.

    luxury: same as strategic.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Re: Please clarify how to acquire the 3 types of resources

      Originally posted by sboog

      (1) Bonus - Example Gold. It has to be within your city radius (the basic X), right? Do you have to send a worker to mine it? Or just click your citizens to the square? Do you have to build a road to it from the capital square? And if by chance it is outside your city, you can't use the colony to bring it in, can you?
      Correct: needs to be in city radius, no mining or road required, just put a citizen on it. Outside city: useless.

      (2) Luxury - Example Incense. Even if it is inside the city, you have to build a road to it, don't you? Or can you just have a citizen placed on it? If it is outside, you can build a road and set up a colony, right? What if you just have a worker build a road to it there and no colony?
      If your city is placed directly on the lux tile, you don't need a road (all cities have road inside them), otherwise build a road. If outside your borders, you need a colony + road. Borders meaning here borders of your whole territory, not the city radius.

      (3) Strategic - Example Iron. (It appears only after you get Iron Working, I know.) But after it appears, if it is inside your city radius, do you have to have a worker mine it? Build a road to it? And if it is outside the city, have a worker build a road and set up a colony? Can you do it without a colony?
      To access them, see rules for luxury. No mining required.

      BTW, if one city has access to a luxury or strategic resource you need to have a road from that city to your capitol, to be able to profit from it in other cities. All cities connected to the capitol will get the benefits. If you don't have roads, you can connect cities by harbours.

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      • #4
        And airports.

        Also, if you are at peace with an AI civ, their roads and harbors (not sure about airports) can be part of the logistics network that gets resources to your capitol, and thus distributed to your cities.

        If you go to war with that civ, or, I think enter into a trade embargo in either direction, that shared logistics capability goes away.

        Lastly, in certain cases you may NOT want to build a road to a strategic resource, as some of them can be depleted in time. Iron and coal are the ones I've seen disappear the most often. So , if you have two sources, it might make sense to only connect to one.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #5
          If a Luxury or Strategic resource are located in a city radius, and the tile containing the resource is worked, they also behave like Bonus resources. For example, the Coal strategic resource produces +2 shields, and the Wine luxury resource produces 1 food and 2 commerce.

          I have a city in my current game with saltpeter, rubber and coal in its radius. The city is one of those inhospitable mountain cities that won't ever get larger than size 8, but I can work all 3 tiles. (The city was built before I discovered the techs for the resources, which makes it all the better...)

          Edit: Wine is not a strategic resource...
          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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          • #6
            Unclear about depletion of strategic resources. Before 1.21, non connection did delay the start of the clock on the availability of the resource. Firaxis claimed to change that in 1.21. Game play seems to indicate there is a slight difference in usage whether roaded strategic resource or not. But have not measured it. After 1.21 strategic resources will definitely relocate eventually, even if not roaded.

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            • #7
              Thanks for your help. But sorry. Still confused.

              sboog

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              • #8
                Okay:

                To get a strategic resource:
                - If it is within your cultural borders, run a road form it to your city (also put road on the actual resource square).
                - If it is outside your cultural borders, run a road up to it from your city and place a colony on it.

                To get a luxury resource:
                Same as above.

                To get a bonus resource:
                - The bonus resource must be inside your city radius; it only gives benefits to that city. If you have played Civ2, bonus resources are like the resources in Civ2: They just give a "bonus" to foo, shields, or trade in the city that is working that tile.
                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #9
                  Colonies are rather worthless as even if they are garrisoned colonies they vanish if a rival civ builds a town nearby that overruns the colony - which should be an act of war but isn't. I consider this another bug.

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                  • #10
                    I have a question about luxuries:

                    How do these work exactly? Is it that every luxury you have benefits all the cities in your empire that the city that contains it is connected to?

                    Also, are different luxuries worth more than other luxuries?

                    If we have more than one of each luxury, does that increase happiness within our own empire?

                    Thanks.
                    My nickname in the PTW matchmaking system is Psygnosis.

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                    • #11
                      Originally posted by Coracle
                      Colonies are rather worthless as even if they are garrisoned colonies they vanish if a rival civ builds a town nearby that overruns the colony - which should be an act of war but isn't. I consider this another bug.
                      It might not be that bad if you could get the worker back, even then its pretty worthless.
                      "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                      "It's easy to stop making mistakes. Just stop having ideas." Unknown

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                      • #12
                        Originally posted by aebrahim
                        I have a question about luxuries:

                        How do these work exactly? Is it that every luxury you have benefits all the cities in your empire that the city that contains it is connected to?
                        Yes.

                        Also, are different luxuries worth more than other luxuries?
                        No.

                        If we have more than one of each luxury, does that increase happiness within our own empire?

                        Thanks.
                        No. Each type of luxury turns one content face into a happy face in every city that is connected to it. Extras of the same type of luxuries have absolutely no use in your empire, other than trading away to other civs.
                        "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                        -me, discussing my banking history.

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                        • #13
                          If they're all worth the same, then why in negatiations are some luxuries worth more (more costly) than others?
                          My nickname in the PTW matchmaking system is Psygnosis.

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                          • #14
                            Originally posted by Theseus
                            So , if you have two sources (of a strategic resource), it might make sense to only connect (build a road) to one .
                            Are you sure that leaving a strategic resource unconnected means it can't disappear?

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                            • #15
                              Originally posted by aebrahim
                              If they're all worth the same, then why in negatiations are some luxuries worth more (more costly) than others?
                              They aren't. However, a variety of factors affects whether or not the AI will trade you evenly (one for one). These include (but are not necessarily limited to): reputation, that particular AI's feelings towards you, difficulty level, empire size, (if your empire is twice the size of theirs, then each luxury is twice as useful to you as it is to them), and how many luxuries you each already have (with a marketplace, luxuries gain value with each new type you get. Of the eight, the first two will make one person happy, the next will make 2 people happy and so on, with a possibility of up to 20 happy faces).
                              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                              -me, discussing my banking history.

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