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  • Ending Trade Agreement

    The manual says that Trade agreements are supposed to come up for review in 20 turns.


    Well somehow I have lost all my iron, the source just disapeered, and another one fell into another nations teritory because of culture expansion.

    The one source I have is currently being traded with the Indians, and I want to cancel this agreement. I know it's been more than 20 turns but I can't cancel it.


    How can I do this?

    Trying to trade for another nations iron isn't going to help, since they all demand ridiculous amounts for one iron resource. My entire treasury, all my technology, plus all of my yearly income!!
    http://www.collegecommunityonline.com/ccalliance.gif]

  • #2
    Ok, you need to go to the negotiating table. When you get there, at the bottom are the selections 'new' and 'current' (I think). You need to select the 'current' one and you'll be shown a list of all the deals you have with that civ. Click on the deal to renegotiate or cancel it (you can even renegotiate peace treaties, useful if you're much more powerful than they are as you can demand cash and techs off of them).

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    • #3
      AFAIK the term you're looking for is "active". Not 100% sure though , you could be wright

      have fun
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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