Importing player-generated maps
It would be nice to be able to import maps created by some other application into the Editor. For example, I may want to use some other application to generate a map, and then import this map. An alternative would be to allow players to plug in a terrain generator into the Editor. For example, I might want to use my own software to create lots of 100-square islands for the ultimate Island map, and doing this by hand in the Editor is tedious.
Auto-allocate Resources
This would randomly allocate resources on the map, without changing the map. This will be useful when you have spent ages creating a map and you want to let the Editor allocate the resources for you. It can also be useful for juggling resources around if you're not happy with how they're placed. It should also warn you if some resource cannot be placed, such as no Oil or Coal.
Painting terrain
The CIV2 editor allowed you to copy a section of terrain, and use this as a brush for painting the map. This was quite useful, and I would like to see this in the CIV3 editor.
Adding new units, techs, buildings, terrain etc.
This isn't easy at present and should be a standard editor function. One thing I would love to do would be to add Desert Hills to the terrain mix - these would be normal hills, except they are desert-yellow and produce no food. I find it unconvincing how a hill in a desert is green and produces 1 food.
It would be nice to be able to import maps created by some other application into the Editor. For example, I may want to use some other application to generate a map, and then import this map. An alternative would be to allow players to plug in a terrain generator into the Editor. For example, I might want to use my own software to create lots of 100-square islands for the ultimate Island map, and doing this by hand in the Editor is tedious.
Auto-allocate Resources
This would randomly allocate resources on the map, without changing the map. This will be useful when you have spent ages creating a map and you want to let the Editor allocate the resources for you. It can also be useful for juggling resources around if you're not happy with how they're placed. It should also warn you if some resource cannot be placed, such as no Oil or Coal.
Painting terrain
The CIV2 editor allowed you to copy a section of terrain, and use this as a brush for painting the map. This was quite useful, and I would like to see this in the CIV3 editor.
Adding new units, techs, buildings, terrain etc.
This isn't easy at present and should be a standard editor function. One thing I would love to do would be to add Desert Hills to the terrain mix - these would be normal hills, except they are desert-yellow and produce no food. I find it unconvincing how a hill in a desert is green and produces 1 food.
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