Based upon a question in another thread that went something like "does a poor reputation cost you more in deals with the AI?" I was about to respond something like: "It has been said many times by experienced players that reputation does affect trading relationships and terms demanded, and my own anecdotal experience confirms it for me, but can't recall anything definitive (like a repeatable experiment posted by someone or a comment from a Firaxian)."
But then I realized I could do a simple experiment with a couple of random saved games.
First experiment: I determined the precise gold (lump sum) that a "Polite" (and much weaker civ) would pay for my map. Once determined, I didn't close the deal, but instead demanded as tribute a major city. Repeated until "Polite" civ was "Furious" civ. Went back to the map trade. Price was exactly the same.
Second experiment: I determined the precise gold (lump sum) that, in addition to my supply of furs, I would need to offer to a "Gracious" (and much more powerful) civ in order to acquire Rocketry. Once determined, I didn't close the deal, but instead demanded Rocketry as tribute. Repeated until "Gracious" civ was "Furious" civ. Went back to the gold and furs trade. Price was exactly the same.
So, I've concluded that with respect to trades, the AI civ attitude towards you has no bearing on the cost of trading. Anyone seen evidence to the contrary?
*** Note: I am well aware that breaking turn-based treaties (RoP, military alliance, gpt trades, etc.) seriously hampers your ability to make turn-based trades in the future, even if you rehabilitate your repuatation somewhat so the AI civ attitude towards you is positive. The question in this thread is directed solely as to the cost of trades, not the viability of a civ actually doing a trade.
But then I realized I could do a simple experiment with a couple of random saved games.
First experiment: I determined the precise gold (lump sum) that a "Polite" (and much weaker civ) would pay for my map. Once determined, I didn't close the deal, but instead demanded as tribute a major city. Repeated until "Polite" civ was "Furious" civ. Went back to the map trade. Price was exactly the same.
Second experiment: I determined the precise gold (lump sum) that, in addition to my supply of furs, I would need to offer to a "Gracious" (and much more powerful) civ in order to acquire Rocketry. Once determined, I didn't close the deal, but instead demanded Rocketry as tribute. Repeated until "Gracious" civ was "Furious" civ. Went back to the gold and furs trade. Price was exactly the same.
So, I've concluded that with respect to trades, the AI civ attitude towards you has no bearing on the cost of trading. Anyone seen evidence to the contrary?
*** Note: I am well aware that breaking turn-based treaties (RoP, military alliance, gpt trades, etc.) seriously hampers your ability to make turn-based trades in the future, even if you rehabilitate your repuatation somewhat so the AI civ attitude towards you is positive. The question in this thread is directed solely as to the cost of trades, not the viability of a civ actually doing a trade.
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