Even though it might slow down the game in the opinion of some people, I would like to see the number of cities and distance units can travel from the capital and/or other cities be linked to technology and/or governments.
A common complaint is that by the time explorers become available, they are useless. Limiting the distance a unit can travel from existing cities/capital/outposts/colonies would allow for there to be a true age of exploration. it would make sense that a civilization that has just mastered the alphabet would have a little trouble coordinating units too far from its capital or other cities.
Certain units could be allowed the ability to travel farther and expansionist civs could be given a bonus to all of their units.
Controlling the number of cities a civ is allowed to settle/build via technology would solve many problems. The AI would no longer be accused of using settler diarrhea to win the game. Corruption would no longer need to be linked to just the number of cities controlled by one civ but perhaps applied globally as the size of the empire increases. Science would slow down since there would be less science generated by each civ.
It would be important for both the distance cities can be built away from the capital and/or other cities and the overall number of cities be controlled. One would not work well with out the other.
Critics might complain about the "artifical constraints" being applied to their empire. (" What do you mean I can't control all of Asia by 1000 BC?") This is meant to make the game more challenging and would allow for a modern empire to be much larger than an ancient one.
Civ3 has several really cool new concepts but gives the players little reason to use them. This type of change would make some of those aspects more important and more widely used.
Feedback of any sort would be appreciated.
A common complaint is that by the time explorers become available, they are useless. Limiting the distance a unit can travel from existing cities/capital/outposts/colonies would allow for there to be a true age of exploration. it would make sense that a civilization that has just mastered the alphabet would have a little trouble coordinating units too far from its capital or other cities.
Certain units could be allowed the ability to travel farther and expansionist civs could be given a bonus to all of their units.
Controlling the number of cities a civ is allowed to settle/build via technology would solve many problems. The AI would no longer be accused of using settler diarrhea to win the game. Corruption would no longer need to be linked to just the number of cities controlled by one civ but perhaps applied globally as the size of the empire increases. Science would slow down since there would be less science generated by each civ.
It would be important for both the distance cities can be built away from the capital and/or other cities and the overall number of cities be controlled. One would not work well with out the other.
Critics might complain about the "artifical constraints" being applied to their empire. (" What do you mean I can't control all of Asia by 1000 BC?") This is meant to make the game more challenging and would allow for a modern empire to be much larger than an ancient one.
Civ3 has several really cool new concepts but gives the players little reason to use them. This type of change would make some of those aspects more important and more widely used.
Feedback of any sort would be appreciated.
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