Having on another thread been accused of being critical but never offering solutions to Civ3 problems I decided to solve one. Pollution.
Problem: Tedious to have to send workers out to clean it up. Doesn't add to gameplay. Worker automation still doesn't relieve the issue.
I thought about it and in about 5 seconds came up with a better way to implement it.
Solution: Occurances of pollution reduce the production of a hex for a set number of turns then returns to normal. Can't be removed or cleaned up or cancelled out.
This improves gameplay. Players have to think and plan in advance to avoid the effects of polution. No more using brute force in the form of hundreds of workers to instaclean pollution. Reduces tedium.
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Doubtless some numbskull will come in and say, "can't do that cause its beyond the capability of the AI".
Problem: Tedious to have to send workers out to clean it up. Doesn't add to gameplay. Worker automation still doesn't relieve the issue.
I thought about it and in about 5 seconds came up with a better way to implement it.
Solution: Occurances of pollution reduce the production of a hex for a set number of turns then returns to normal. Can't be removed or cleaned up or cancelled out.
This improves gameplay. Players have to think and plan in advance to avoid the effects of polution. No more using brute force in the form of hundreds of workers to instaclean pollution. Reduces tedium.
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Doubtless some numbskull will come in and say, "can't do that cause its beyond the capability of the AI".
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