Inspired by the vision of ruins in PTW, I'm finally letting this out:
Especially in modern combat, it is well known that the ruins of a large city (metropolis) generally only increases the defense benefits. All the brick, twisted steel, snipers hiding in the rubble, and blocked streets.
It is contrary to RL to want to reduce a metropolis to a town so it would be easier to defeat the defenders. (Out of hate for the residents is totally OFF TOPIC).
Therefore, I suggest that when bombardment kills off population and a metropolis becomes a city, or a city becomes a town, that it's defense bonus NOT be reduced.
Use of a metropolis size graphic (w/ruins) could be used as a convenient indicator, etc.
Especially in modern combat, it is well known that the ruins of a large city (metropolis) generally only increases the defense benefits. All the brick, twisted steel, snipers hiding in the rubble, and blocked streets.
It is contrary to RL to want to reduce a metropolis to a town so it would be easier to defeat the defenders. (Out of hate for the residents is totally OFF TOPIC).
Therefore, I suggest that when bombardment kills off population and a metropolis becomes a city, or a city becomes a town, that it's defense bonus NOT be reduced.
Use of a metropolis size graphic (w/ruins) could be used as a convenient indicator, etc.
Comment