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  • #31
    Originally posted by Jaybe
    Larger nukes are not nearly as efficient as smaller ones. OTOH, no one has (fortunately) played around with trying to deliver several at virtually the same time. The Electro-Magnetic Pulse (EMP) is rumored to fry the triggering devices (top secret, of course). Fatricide??

    The US arsenal has few (or fewer) ONE megatonners. Anyone have any up-to-date info on this type of info??

    EMP would devastate the civilian economies of any of the consumer-based societies. In the US, only military hardware is hardened to withstand EMP. Imagine, NO personal computers (not even Macintoshes :gasp: ) -- now THAT, my friends, would be the end of Civilization!!

    JB
    hi ,

    the EMP is for real , and you dont need large and many nuke's to get it , ..................

    as for MAC , some have ship's that are shielded , .........

    have a nice day
    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

    Comment


    • #32
      Bomb Sizes

      Okay, here are more accurate figures from the Bulletin of the Atomic Scientists:

      The largest
      The largest nuclear weapon ever produced was the Soviet thermonuclear Tsar Bomba ("King of Bombs"), which had an estimated yield of 100 megatons (100Mt--equal to one hundred million tons of TNT). The explosive force of this bomb would have been approximately 6,500 times the 15-16 kiloton bomb detonated at Hiroshima. A scaled-down 50Mt version of Tsar Bomba was tested in September 1961, in the largest man-made explosion to date.

      The largest bomb ever produced by the United States was the Mk/B 53, also a thermonuclear weapon, which had a yield of 9Mt. Though the United States and the Soviet Union attempted to make larger and larger bombs early on, the "big bomb" race was later abandoned: in the 1960s and 1970s, the superpowers replaced almost all of these very cumbersome weapons with the smaller yet still formidable multiple independently targetable re-entry vehicle (MIRV) warheads that tip today's intercontinental ballistic missiles.

      The smallest
      The Davy Crockett fission bomb, fielded by the United States in Europe from 1961 to 1971, is the smallest confirmed nuclear weapon. Its miniature warhead weighed only 51 pounds, had a yield of 0.1 kilotons and a maximum range of 2.49 miles, and could be launched from a recoilless rifle or a jeep. It was deployed by U.S. Army forces in Europe for use against advancing Soviet troops.



      A 100 megaton bomb would kill everyone in the target city, none of this "decrease population by" crap.

      Comment


      • #33
        I think that they should work as Ijuin said, they destroy units until there are none left, possibly taking 4-6 points of population as well, then destroying the city when there are no units left. I think that a nuclear strike should maybe create some ocean squares around the city to represent the immense destruction, maybe soem desert squares as well.....

        I won't wander intot he conversation about the strength of actual nukes cause thats waaaay over my head

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        • #34
          I like this discussion, even if there's some strange logic going on (nukes arren't powerful, otherwise there wouldn't be a lot of them). A lot of raw destructive, that is the force of the explotion, would also depend on how hilly an area is (something about neutron concentration, I won't pretend to be an expert). I'm not saying it has to be intensly accurate (after all, nobody knows for sure how much destruction a full scale nuclear war would cause), I'm just saying the current system is bogus, and needs an overhaul to be even remotely true to life.

          I also think when you launch a nuke, at least for the first time, there should be SOME sort of video of an explotion, or maybe a clip from Dr. Stranglove, like Major Kong riding down to oblivion...

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          • #35
            A few fun facts...

            At the height of the cold war, the US and Soviets had the capacity to end all life on earth, with plenty of overkill left over. Hell, one US missile sub could wipe out a massive chunk of the eurasian landmass. Basically, the reason both countries kept building up their stockpiles past the 'point of extinction' was A) to keep their military-based industrial capacity strong, and B) a matter of pride. "Yeah, you can destroy the earth 10 times? We can destroy it 20 times!" The arms race wasn't a matter of destructive power, they had that covered.

            I agree with the ideas in this thread overall. Setting up an automated counterstrike, more powerful nukes, small cities wiped out, etc. etc. etc. I would like to see a way to eventually clean up the mess though, but unlike civ2, make it an EXTREMELY long and cost prohibitive process. Nuclear war is a big deal. SDI should equally be a big project, with more SAM sites needed perhaps? Ideas on that would be cool.

            Carver: That's intresting. I thought some of the Bikini bombs reached blasts of 15mt+. Your resources are valid though, I guess you do learn something every day.
            You have offically reached the bottom of my post.

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            • #36
              I think that they should work as Ijuin said, they destroy units until there are none left, possibly taking 4-6 points of population as well, then destroying the city when there are no units left.
              Wouldn't it be kind of stupid though, garrisoning a city against a nuke strike?

              Anyway, the nukes in SMACX were certainly overpowered, hell you could use a few Singularity Busters to raze whole continents.

              I agree that Civ3 nukes should:

              a) Be more destructive.

              b) Have different levels.

              With the issue of the fallout, it could be represented by by saying that when a nuke hits a city, the city square will become polluted, and this pollution will halt all resource gathering in the city whatsoever (including food), and kill 1 citizen every turn until it is cleaned up.

              Comment


              • #37
                I loved the nukes in SMAC, they were perfect for that type of game: Sci-fi strategy. In that setting, it makes sense for blasts that take nation-sized chunks out of the landscape. Obviously though, they are too overpowered for a more realistic setting like Civ 3. I think there are some good ideas here in this thread on how nukes should be represented, hopefully there will be some changes next patch.
                You have offically reached the bottom of my post.

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                • #38
                  Alpha Centauri nukes were just plain freaky. Game balance wise, nukes in Civ 3 shouldn't be so powerful. I mean, an ICBM can do instant and permanent damage to any location on the map. And if you play huge maps, thats a lot of range. The true power of the Civ 3 nuke is the ability to project your power to any location on the map, instantly.

                  Power wise, they are perfect as it is. Although a "supernuke" should be a new world wonder- It would require about 2000 shields but has the power of a singularity planet buster
                  Wrestling is real!

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                  • #39
                    A single 25Mt nuclear bomb would destroy virtually all of metro Phoenix. Keep in mind that the Phoenix area is similar to Atlanta in that it is all sprawl. Therefore, it would take probably no more than 3 of these to totally destroy any metropolis.

                    With this in mind, I'd say nuking any city size less than 10 destroys it.

                    Here's a link to see what all would be destroyed in a major blast. http://www.pbs.org/wgbh/amex/bomb/sf...mapablast.html

                    Also, to all the 100Mt and 300Mt people out there, do your homework. The largest single nuclear weapon the USA deployed was 25Mt, and the vast majority in their stockpiles are less than 1Mt.

                    And finally to Coracle, get a life dude, you bring up the same lame arguments no matter what the thread subject is. If you dislike the game so much, go back to playing with 'Rosey'.
                    Last edited by Travathian; May 31, 2002, 05:12.

                    Comment


                    • #40
                      Travathian,
                      Thanks for the meaningful, resourceful post
                      (other than for the last paragraph).

                      Comment


                      • #41
                        Originally posted by Travathian

                        Also, to all the 100Mt and 300Mt people out there, do your homework. The largest single nuclear weapon the USA deployed was 25Mt, and the vast majority in their stockpiles are less than 1Mt.
                        Travathian, why needlessly tell people to "do your homework"? The idea behind posting the paragraphs from the B.A.S. was to show evidence for (something you haven't done) what is possible in terms of nuclear weapons. Civ3 is a game, the point of which is not to replicate the armed forces of the United States. The USSR had multiple 100mt yield weapons, and was rumoured to have built a 300mt weapon.

                        Condescention is not a requirement of posting on Apolyton, so why do it?

                        Comment


                        • #42
                          Carver I wasn't attacking you personally, just everyone who seemingly throws numbers out. Nothing bigger than 25Mt was built by either side for military application for the simple reason that there was no delivery vehicle capable of carrying something so heavy. The 100Mt monstrosity built by the USSR was for show, not for military application. Link: http://nuketesting.enviroweb.org/hew/

                          Given this, I'd say ICBMs in Civ3 should stay the same, with my note earlier of destroying a city less than 10 pop. Conventional nukes though shouldn't do the radiation damage to the surrounding squares like an ICBM does. On top of this, I'd say both should do polution damage to the city square itself, meaning a city couldnt gain resources from it. Its non removable by workers and takes say 10-20 turns to disappear.

                          Sure, in Civ3 you can have 500Mt bombs if you want, but there is no tech advance to simulate this. And as they are now, ICBMs are pretty smooth.

                          Comment


                          • #43
                            Originally posted by Travathian
                            Carver I wasn't attacking you personally, just everyone who seemingly throws numbers out. Nothing bigger than 25Mt was built by either side for military application for the simple reason that there was no delivery vehicle capable of carrying something so heavy. The 100Mt monstrosity built by the USSR was for show, not for military application. Link: http://nuketesting.enviroweb.org/hew/

                            Given this, I'd say ICBMs in Civ3 should stay the same, with my note earlier of destroying a city less than 10 pop. Conventional nukes though shouldn't do the radiation damage to the surrounding squares like an ICBM does. On top of this, I'd say both should do polution damage to the city square itself, meaning a city couldnt gain resources from it. Its non removable by workers and takes say 10-20 turns to disappear.

                            Sure, in Civ3 you can have 500Mt bombs if you want, but there is no tech advance to simulate this. And as they are now, ICBMs are pretty smooth.
                            hi ,

                            try www.fas.org , there you shall see that a lot of 75 - 200 Mt nukes where build , .........

                            anyway , there should be a new nuke in civ3 , to close the range between ICBM and tactical , ........something with a range of lets say 20 , ...............

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #44
                              The tactical nuke needs a range of 8. Border cities are going to have a hard time making them. Their production requirement should be halved, but they should only kill 1/4 of a cities population, and only destroy railroads but leave the normal roads behind. There should be a 50/50 chance of a square being polluted, but there should be no permanent damage to the land.

                              ICBMs need to be more expensive because of their range and power. Since they are usually built in the capitol or most productive city anyway, they should cost more. Actually, they should be like world wonders.
                              Wrestling is real!

                              Comment


                              • #45
                                Originally posted by King of Rasslin
                                The tactical nuke needs a range of 8. Border cities are going to have a hard time making them. Their production requirement should be halved, but they should only kill 1/4 of a cities population, and only destroy railroads but leave the normal roads behind. There should be a 50/50 chance of a square being polluted, but there should be no permanent damage to the land.

                                ICBMs need to be more expensive because of their range and power. Since they are usually built in the capitol or most productive city anyway, they should cost more. Actually, they should be like world wonders.
                                hi ,

                                there should at least be a third type of nuke , ..........wheter smaller or bigger remains a Q , ...........

                                as for the cost of nuke's , try the editor , .......

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

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