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  • #16
    Originally posted by jshelr
    I'm seriously worried about the survibability of any civ whose leader does not start the building que with barracks.
    I always build barracks in some cities, but I win my last game (Monarch level) without ever fighting.
    Nym
    "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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    • #17
      OOOOOhhhhhhhh, i get it. that does sound helpful, but i'm not sure i'm secure enough in playing to select that option. i feel like i'd lose track of what was going on, and i like the little popup so i can assess the situation to make sure everything's going ok. but thanks for the info - maybe i'll give it a whirl using that option.
      drones to the left of me, spartans to the right - here i am, stuck in the middle with yang

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      • #18
        Re: building queues

        Originally posted by André Alfenaar
        Hi!

        One of the more difficult aspects of the game is to find the best BUILDING queue depending on the profile of your civilization.

        This is what I thought up:
        temple-library-marketplace-aquaduct-cathedral-....


        Playing a scientific civ doesn't change the queue. Playing a religious one does:
        temple-library-cathedral(!)-aqueduct-marketplace-....


        The timing of building a courthouse is important, too. In general I build a courthouse (after builing a temple) when 50% or more of a city's shields are corrupted.

        What do you think? Are these good building queues?
        You forgot to mention the level you play at. I used to play with a build order similar to yours but have changed to standard order of
        city improvements {actual order spaces settlers and military and possible wonders between improvements}

        1. library
        2. temple
        3. cathedral
        4. aqueduct
        5. marketplace

        Note lib first, 3 CP vs 2 for temple. At small size city don't need happiness but need city to expand size asap. Then temple (2cp) and cathedral (3cp). Now have max cultural base and can add aqueduct and marketplace as needed. Always go for Sistine so not dependent in early game on availability of luxuries to keep up happiness in empire. I can add people later, I can not accelerate culture except thru building culture producers.

        Sometimes switch marketplace and aqueduct, just depends on city and situation. Big cities may not be as important as other concerns.


        The city building queue is very very helpful if not at war and everyone is fighting the infrastructure growth contest. It eliminates some of the micromanagement.

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        • #19
          Originally posted by jshelr
          I'm seriously worried about the survibability of any civ whose leader does not start the building que with barracks.
          in MP, barracks will definately be #1 in all cities. but the AI sucks too much to take out a regular spearman, never mind a veteran.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #20
            Don't think you always need to start with barracks, remember we were talking about general improvements. Barracks will be very important for border cities, but if player is creating a city ring and filling in, the fill in cities might only be settler farms and may not need barracks. Having an extra settler or library/university/research lab come on line may be more important for those cities than barracks.

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            • #21
              Originally posted by planetfall
              Don't think you always need to start with barracks, remember we were talking about general improvements. Barracks will be very important for border cities, but if player is creating a city ring and filling in, the fill in cities might only be settler farms and may not need barracks.
              Barracks are eseential during war time. It depends on your style of play. I'm more of a war monger, so Sun Tzu's is a must have - being able to build veteran units off bat in a newly-captured city is invaluable.
              Up the Irons!
              Rogue CivIII FAQ!
              Odysseus and the March of Time
              I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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              • #22
                Originally posted by zulu9812
                Barracks are essential during war time. It depends on your style of play. I'm more of a war monger, so Sun Tzu's is a must have - being able to build veteran units off bat in a newly-captured city is invaluable.
                Also the ability to quickly heal units can be very useful in carrying the attack forward rapidly.

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                • #23
                  Well, if I have 5+ resources, I bump up the marketplace. I only get those multi-happy bonuses with the marketplace. Sometimes, even when religious, I build temple-marketplace (I almost always build near rivers ) as opposed to temple-cathedral. This, of course, assumes a road connection to the res/lux.

                  Marketplaces, especially with the happy effect, are probably more important than any single other improvement for a small city. I know this is a strong statement, but it is a very strong improvement.
                  They're coming to take me away, ha ha...

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                  • #24
                    Originally posted by phunny_pharmer
                    Marketplaces, especially with the happy effect, are probably more important than any single other improvement for a small city. I know this is a strong statement, but it is a very strong improvement.
                    I agree, but that is only true if you have the luxuries. It can turn pretty much against you if you imported the luxuries and then the trade agreement is over after 20 turns or you are at war and loose your trades. If you then don't have other improvements, e.g. cathedral, etc. you're screwed.

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                    • #25
                      About queues, just remember that a long queue causes problems:
                      the strategic-military situation changes, and other more important improvements become available as techs are developed. A long queue locks you in unless you remember to change it, and if you have to change it what's the point of it?

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                      • #26
                        I use saved queue at a certain time of the game when starting to have a lot a conquered cities. After a military conquest, there is usually not many improvements left (after a few turns of bombing), so my queue is something like that :

                        1. Barracks
                        2. Granary
                        3. City Walls
                        4. Temple
                        5. Marketplace
                        6. Courthouse

                        It is just to let the city grow initially. When the queue is empty or it has grown quickly, then I build an Aqueduct, and then I see...
                        Si vis pacem, para bellum (9 mm)

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