The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
Largest troop movement? And a suggestion to SOREN...
I seem to see lots of large indian invasions. The largest single stack was 72 war elephants followed by about another 60ish in smaller stacks. It does seem like the indians are passive til they get a huge stack then its off to war they go.
panag,
It's just approaching time to be able to build Tactical Nukes, but no-one has built 'the bomb' yet. If it was available, I THINK the Chinese are my only obstacle to a cultural win.
... or were you referencing something else?
Have a fulfilling day,
JB
hi ,
okay , no nuke's yet , hmmm , and why will the chinese pass you on culture ..........?
Originally posted by Jaybe
panag,
The Chinese are the only civ which I believe have HALF the culture I have (according to F8). I have about 126,000 culture at this point.
May your today be almost as great as tomorrow!
JB
hi ,
last line , if you would only know, .........
so , you are racing for cultural victory hé , .......pfffff, no fun , ....snif , snif , then the game is over to fast , ......
panag,
NO, I never race for cultural victory, though it is an option. I don't do that 'focus on one victory condtion' thing.
... then the game is over too fast ...
BTW, I started this (1.17) game on the third of MARCH! It's one of those Regent/Huge/16 civs/large continents games. Now at 1918, I have about 60 cities (optimal limit raised to 48, from default of 32 (again, 1.17)).
May your tomorrow be just slightly less glad than the day after!
Originally posted by Jaybe
panag,
NO, I never race for cultural victory, though it is an option. I don't do that 'focus on one victory condtion' thing.
BTW, I started this (1.17) game on the third of MARCH! It's one of those Regent/Huge/16 civs/large continents games. Now at 1918, I have about 60 cities (optimal limit raised to 48, from default of 32 (again, 1.17)).
May your tomorrow be just slightly less glad than the day after!
panag,
YES, 1.17. I chose not to update this game in midstride since I had messed with the optimal cities setting and I am playing it on my iMac (iLamp). 1.21 didn't come out until last month and I am playing that occasionally on my Windozer.
Originally posted by Jaybe
panag,
YES, 1.17. I chose not to update this game in midstride since I had messed with the optimal cities setting and I am playing it on my iMac (iLamp). 1.21 didn't come out until last month and I am playing that occasionally on my Windozer.
hi ,
that is some luck , there are less problems with OS X or 9 then with windows , .....
you should have waited for the new Emac , great stuff, ....
The biggest stack I saw was a French force of over 60 footsoldiers, with 1.21f. Mostly infantries, with riflemen, musketeers, pikemen and even swordsmen mixed in. Went through my whole empire, mostly in one stack or close together. They had a RoP with me and were attacking our common enemy Russia. I was faster capturing the Russian cities with my tanks tho, so after defeating a few longbowmen (which I left them generously) they went the same way back thru my empire, without doing me any harm.
Originally posted by Sir Ralph
The biggest stack I saw was a French force of over 60 footsoldiers, with 1.21f. Mostly infantries, with riflemen, musketeers, pikemen and even swordsmen mixed in. Went through my whole empire, mostly in one stack or close together. They had a RoP with me and were attacking our common enemy Russia. I was faster capturing the Russian cities with my tanks tho, so after defeating a few longbowmen (which I left them generously) they went the same way back thru my empire, without doing me any harm.
hi ,
it seems that if the game gets "older" , has more turns , after a while the comp learns a bit , not the comp the "AI" , ....and changes from one or two stacks , not talking about "chokepoints" , moves in small , sometimes up to 20 (!) groups , in each group , up to 20 units ,......
patch 1.21 , the higest two levels , default level for the AI on deity
In a game (v 1.17, medium map, IIRC) I was tied to a long war against Roman, while the English gained tech and territory. I kept peace with them for long time, and I have my only border with them guarded by a town and two fortress (one over a mountain, with cannon and a rifleman). They suddendly attacked me, using they railroad to quickly ammass troops on my border in a stack of over 40 units.
I tried also a reload to understand why they attack me (changing last moves and trying to give English a small preventive gift) but without results. (at that point I was already experimenting, no way to try to win my game).
I fortified my troops a bit better and resisted to the first and second assault (the AI retreated many damaged units into nearest city, while they can still crush me if they sustained the attack on second turn, but OTOH it was a good tactic to preserve its force.
I barely survived, drafting citizen like crazy (I was in democracy), but it was a bloodbath, so I resigned.
Edited:
My fortress where useless: the enemy ignored them and I haven't gained a single opportunity fire from my fortified units. Probably I've forgotten the correct ZOC rules, but I'm pretty sure I had similar fortress in another game, with better results.
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Of course the AI ignored your fortresses, it prefers to attack where you are weak, not where you are strong
"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
one game i decided to crush germany, so i used about 20 calvary on them and took 2 cities. i felt great.
the next turn 73 units are near one of the captured cities. i did a double take at the right click menu.
sure, there were a bunch of swordsmen / knights with the calvary, but 73 men was nothing to scoff at.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Comment