I've moded my missle based units (bows and guns) so they have a range zero bombard factor. This only comes into play when units are stacked and then get attacked. If two riflemen are stacked and get attacked then the one that is not defending gets one free shot at the attackers. This give stacked defenders a slight advantage.
The bug came about because the AI put 3 riflemen in an Army. The Army was stacked with an elite Musketman. I attacked with Infantry and everything seemed to be going as expected. The riflemen defending within the Army got their free range zero bombard and then another defender took up the fight. Every attacking infatry died (as you would expect) but the Army kept getting weaker. The bug poped up when the Army became weaker than the Musketman. Once that happend any subsequent attack on the stack caused the game to hang.
My guess is that the game can't handle have units within an Army having bombard capability when the Army is not the defender.
Mike G
The bug came about because the AI put 3 riflemen in an Army. The Army was stacked with an elite Musketman. I attacked with Infantry and everything seemed to be going as expected. The riflemen defending within the Army got their free range zero bombard and then another defender took up the fight. Every attacking infatry died (as you would expect) but the Army kept getting weaker. The bug poped up when the Army became weaker than the Musketman. Once that happend any subsequent attack on the stack caused the game to hang.
My guess is that the game can't handle have units within an Army having bombard capability when the Army is not the defender.
Mike G
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