Originally posted by Ijuin
This is a little complicated. How about instead, units cannot heal when the necessary resource is unavailable, representing that the resource is needed to produce replacement parts?
This is a little complicated. How about instead, units cannot heal when the necessary resource is unavailable, representing that the resource is needed to produce replacement parts?
I like this part. Also, if a resource gets cut off, then production on any units or improvements needing it under construction gets suspended? Currently, you only need the resource to START producton, and can finish the unit or improvement even if the resource gets cut off halfway through.
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