Some of this has been covered but not specific to my situation..with that said...
I have just finished bashing the japanese, but the chines e declared war on me because i finished the evolution wonder before them (i know this because if i don't finish the wonder..they do not declare war). So i get japan and france to declare war on china.
Anyway, after years of fighting i want peace before my citizens revolt. But if i get peace with china, japan immediately attacks me WITHOUT declaring war.
Why are they able to do this..and why can't i declare peace without penalty?
Now, if i continue the war with china...a few turns later my democracy is overthrown and i descend into anarchy. My question is why do i get NO SIGN that this is about to happen?
(I have the governor manage the citizen moods for me)
the only clue i think i have..is the growing number of food shortages because more entertainers are enlisted to combat
"war weariness"
now if i pump up the happiness slider..my civilization still falls into anarchy.
..seems like a catch 22 to me.
on another tact..
its a bit distressing to see a unit defend itself such that a leader is created only to die as more units attack. Seems a bit wasteful.
leader should be able to run away in that kind of situation --same goes for when it happens to the enemy (when i am attacking and ai gets a leader that will only die)
oh and the last big mysterious puzzle i have is...
why can the enemy AI capture my workers and instantly transport them into 1 of their cities so i can't recover them.
Why can enemy AI capture workers 2x with same calvery or capture a worker and attack another unit when i am only allowed to capture\attack once...
and why can..enemy units sometimes attack in my territory and then warp out. (I watched it move in to my territory and then just disappear --2x now)
?
TIA
edit: oh and i forget a very big problem that seems to afflict the workers on auto pilot.
WHY do workers need to go into cities and sleep for a bit !??
At any given time, 1/3 of my workers are doing nothing while they wait/sleep. i don't know in the actual city squares.
Its not because of the wars, since the workers (that are working)
don't mind going right up to an enemy border and working --which is why i lose more than a few.
I have just finished bashing the japanese, but the chines e declared war on me because i finished the evolution wonder before them (i know this because if i don't finish the wonder..they do not declare war). So i get japan and france to declare war on china.
Anyway, after years of fighting i want peace before my citizens revolt. But if i get peace with china, japan immediately attacks me WITHOUT declaring war.
Why are they able to do this..and why can't i declare peace without penalty?
Now, if i continue the war with china...a few turns later my democracy is overthrown and i descend into anarchy. My question is why do i get NO SIGN that this is about to happen?
(I have the governor manage the citizen moods for me)
the only clue i think i have..is the growing number of food shortages because more entertainers are enlisted to combat
"war weariness"
now if i pump up the happiness slider..my civilization still falls into anarchy.
..seems like a catch 22 to me.
on another tact..
its a bit distressing to see a unit defend itself such that a leader is created only to die as more units attack. Seems a bit wasteful.
leader should be able to run away in that kind of situation --same goes for when it happens to the enemy (when i am attacking and ai gets a leader that will only die)
oh and the last big mysterious puzzle i have is...
why can the enemy AI capture my workers and instantly transport them into 1 of their cities so i can't recover them.
Why can enemy AI capture workers 2x with same calvery or capture a worker and attack another unit when i am only allowed to capture\attack once...
and why can..enemy units sometimes attack in my territory and then warp out. (I watched it move in to my territory and then just disappear --2x now)
?
TIA
edit: oh and i forget a very big problem that seems to afflict the workers on auto pilot.
WHY do workers need to go into cities and sleep for a bit !??
At any given time, 1/3 of my workers are doing nothing while they wait/sleep. i don't know in the actual city squares.
Its not because of the wars, since the workers (that are working)
don't mind going right up to an enemy border and working --which is why i lose more than a few.
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