One of the annoying things in the game is that all units cost the same for maintenance. making units more expensive to reflect lifetime maint costs doesnt work because late in the game when units are the most expensive, I'm still pumping out MA every 2 turns, and I've seen posters talk about units every turn. Was there a reason that maint cost is uniform?
I was thinking that a balanced maint system would be fairly simple.
1) make unit costs variable;
2) allow government types to have an effect on unit cost. Say Democracy has a +1 maint modifier so all unit costs would increase by +1, whereas Fascism is -1 so their units are cheaper to maintain. Just an example here, not recommending specific values.
3) maybe allow civ attributes to affect maint costs.
Just my 2 cents for the day.
I was thinking that a balanced maint system would be fairly simple.
1) make unit costs variable;
2) allow government types to have an effect on unit cost. Say Democracy has a +1 maint modifier so all unit costs would increase by +1, whereas Fascism is -1 so their units are cheaper to maintain. Just an example here, not recommending specific values.
3) maybe allow civ attributes to affect maint costs.
Just my 2 cents for the day.
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