What I mean is that you don't need to do research yourself, if you are behind on tech. In fact, put the slider on zero. By pumping the resulting gold into the civs that are just behind the tech leader, you can be sure that they use the gold to augment their own tech research to catch the leader. So, the leader does not gain on the whole pack. Meantime, by buying tech on a three turn cycle, you catch up to the leader, and to the others, very quickly. If the AI were strategically smart at that point, tech leaders would do anything to stay out of war and the need to change governments. Inevitably, they do fight, however, and at that point, an isolated civ that refuses to do more than defend its coastline will forge a lead. The lack of government change alone will allow a lead. But, on top of that, you get to stay a democracy, so your GDP is miles ahead of the commies. Switch to doing your own research and move toward the SS.
The only flaw I can see is if you don't have a key strategic resource or lack woefully in lux. If you have a decent sized continent, it probably won't be a problem that trading can't fix. But, playing the world map, I was even able to catch and pass the others on tech recently when stuck on Australia.
To summarize, I think Civ III is all about war in the beginning and all about peace-through-strength in the end. Vote Republican!
The only flaw I can see is if you don't have a key strategic resource or lack woefully in lux. If you have a decent sized continent, it probably won't be a problem that trading can't fix. But, playing the world map, I was even able to catch and pass the others on tech recently when stuck on Australia.
To summarize, I think Civ III is all about war in the beginning and all about peace-through-strength in the end. Vote Republican!
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