Re: Re: My beef with CivIII
It sounds like Civ II aswell, and not Civ III which is the problem. The evolving barb's made sense as did the taking over of the cities. Sometimes the barb's killing your production can sting, but after the first 10-15 turns you're probably churning out military units to defend cities and more than likely unless you get an uprising(at least they kept that) a crappy 1.1 warrior could stop most if all barb activity directed at a city.
I did like the restarting of new Civ's in CivII....in CivIII do the Civ's you wipe out, when they pop back up, do they still hate you or is it with a clean slate?
Originally posted by hexagonian
Hmmmm, lets see...
1 and 2 - New civs evolving...
3,4, and 5 - Evolving Barbarians and Barbarians contolled cities/civs...
Sounds like Modded CTP2 to me!!
Hmmmm, lets see...
1 and 2 - New civs evolving...
3,4, and 5 - Evolving Barbarians and Barbarians contolled cities/civs...
Sounds like Modded CTP2 to me!!
I did like the restarting of new Civ's in CivII....in CivIII do the Civ's you wipe out, when they pop back up, do they still hate you or is it with a clean slate?
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