Sorry if this has been mentioned before, but I noticed they've changed the way stack-goto works with 1.21f:
When it was introduced in 1.17f, stack-goto would move ALL units of the active type to the desired location, even when some of the units were Fortified.
With 1.21f, only active (non-fortified) units are moved. While this is a very good change, I've noticed that the move-to order is also given to units which have already moved, causing them to move to the location the following round!
I've lost many moves and units this way: For example, one round I bombard stacks of enemy units from within city A, then move the remaining artillery (using "j") to city B to bombard other enemy forces there. Unfortunately the next turn city B is captured by the enemy, and all my remaining artillery from city A automatically moves to city B, stranding right outside city B with no movement points left!
Please fix it so that units which have already used up their turn are not "affected" by stack-goto orders.
PS: Sometimes I actually miss the old way stack-goto worked (that is, when it affected Fortified units) - I used it to quickly gather a large stack of similar units when these were distributed among several cities. Now I have to visit each city and activate every unit separately. Any chance of introducing a feature which would make gathering easier?
When it was introduced in 1.17f, stack-goto would move ALL units of the active type to the desired location, even when some of the units were Fortified.
With 1.21f, only active (non-fortified) units are moved. While this is a very good change, I've noticed that the move-to order is also given to units which have already moved, causing them to move to the location the following round!
I've lost many moves and units this way: For example, one round I bombard stacks of enemy units from within city A, then move the remaining artillery (using "j") to city B to bombard other enemy forces there. Unfortunately the next turn city B is captured by the enemy, and all my remaining artillery from city A automatically moves to city B, stranding right outside city B with no movement points left!
Please fix it so that units which have already used up their turn are not "affected" by stack-goto orders.
PS: Sometimes I actually miss the old way stack-goto worked (that is, when it affected Fortified units) - I used it to quickly gather a large stack of similar units when these were distributed among several cities. Now I have to visit each city and activate every unit separately. Any chance of introducing a feature which would make gathering easier?
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