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  • #31
    Hmm bombardment does have some unintended side effects. Like some are saying, its not too great if archers can destroy terrain improvements or city buildings.

    I guess its a tradeoff ... I think it might still be worth doing though.

    the only problem with this so far is that they're not worth the 20 shields in comparison to the spearman (better defenders), and warriors aren't worthwhile if archers cost the same as them. i think i need to rethink this one.
    Thats some good balancing thinking. However, I wouldn't think its too big a problem if warriors aren't worthwhile. They are meant to be very early throw-away units. I think its ok if they get made totally obsolete.
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    • #32
      Face it, Civ3's combat, just doesn't lend itself to this kind of detail. Bombard denotes bombardment. That implies siege weapons, things that go BOOM, buildings fall down and people die. Archers ARE a direct attack unit. Sure, they may not be aiming at a specific person, but they ARE aiming at specific units. It's not like artillery, which stands very far out, and needs not even see the enemy.
      You can change your archers if you want, but I'm leaving mine alone. Besides, the AI won't use them if you make them bombard units.

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      • #33
        Actually, longbowmen were a lot like artillery, postioned well behind the front line, firing over a long arc.
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        • #34
          Originally posted by zulu9812
          Actually, longbowmen were a lot like artillery, postioned well behind the front line, firing over a long arc...
          ...at a particular group of enemy. They weren't just lobbing arrows into the air not knowing where they would land. That's why archers don't have bombard, they ARE units that directly attack other units.

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          • #35
            Re: Archers

            Originally posted by Trip
            Personally, I think Archers should be an early bombardment unit (along with Longbowmen). Their hand-to-hand skills were highly limited, and were reduced to a long range "softening up" kind of usage (one they were very good at though, mind you). So what do you guys think? If you disagree with my view why do you think so?
            What I did was give the Archers bombard ability, range 0. This gives them a free shot on any unit attacking it's position, but doesn't allow them to bombard like a Catapult. If you also add the ZoC abilty, it makes it a fairly good backup for a defensive unit, like a Spearman, or Pikeman.

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            • #36
              yes, fire arrows... i think I'll change my opinion on giving archers a bombard range. destroying improvements and terrain sounds feasible, and realistic. it makes the early game much more vicious, you better go out and hunt down those archers, or else!!!

              does ZOC just mean 1 free potshot total? or 1 per enemy passing by? i upped all hp x2 so i'm not sure it's that deterrent. does a successful ZOC hit stop the enemy unit though? didn't it do that in smac? what does it do here?
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              • #37
                Originally posted by Trip

                The problem I have with Archers/Longbowmen having real attack/defense values is that in reality, Archers never really could destroy an enemy formation. Likewise, if a melee (or equivalent, ala Musketmen) got within attack distance, then the Archers were seriously screwed. Perhaps giving them a defense of 1 would be more appropriate... the way I have things now with defense of 0 you'd be able to capture Archers... a strange and improbable situation.
                Do a search for "Agincourt" and read how English longbowmen decimated the best French knights cutting them to pieces. But those were longbowmen.

                Many archers and crossbowmen (a possible unit we can add or change) had some proficiency with swords. In fact, musketmen/musketeers had even less melee combat capability - why they fought WITH pikemen covering them. Together, the could be quite offensive in nature, as with the famed Spanish tercios.

                But Firaxis doesn't seem to know that. Or a lot of other things about Military History.

                Immortals actually were spear-armed archers.

                So, I see your concerns. But it applies more so to musketmen. And of all the problems and historical idiocies with the game this one isn't in the top fifty.

                Note: Check out Plutarck's LWC mod here or elsewhere. He gives archers a bombard strength of 2, with no range, and a 1 rate of
                fire. I believe that lets them fire a volley at an atacker before the melee. Check it out.

                BTW, I made longbowmen 4.3.1 an English UU. All others upgrade to crossbowmen.

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                • #38
                  Originally posted by Coracle
                  Do a search for "Agincourt" and read how English longbowmen decimated the best French knights cutting them to pieces. But those were longbowmen.
                  Originally posted by Trip
                  And besides, the battle of Agincourt was won mainly due to the fact that the French (mostly knights) marched through a big ol' patch of mud (just after a nice rain... lovely for horses) with forests on either side, bogged down, heavy metal armor on, while the English Archers rained down a hail of arrows upon them. They had no defense (how you effectively impliment this in Civ III is beyond me... I'm just talking about this particular battle) and were subsequently slaughtered. The English victory was more due to the rain and the mud than their troop quality and ability.
                  Ahem...
                  I'm quite well-versed in military history my friend.
                  And yes I know they were Longbowmen, but by that time the two terms were synonymous.

                  Many archers and crossbowmen (a possible unit we can add or change) had some proficiency with swords. In fact, musketmen/musketeers had even less melee combat capability - why they fought WITH pikemen covering them. Together, the could be quite offensive in nature, as with the famed Spanish tercios.

                  But Firaxis doesn't seem to know that. Or a lot of other things about Military History.

                  Immortals actually were spear-armed archers.

                  So, I see your concerns. But it applies more so to musketmen. And of all the problems and historical idiocies with the game this one isn't in the top fifty.

                  Note: Check out Plutarck's LWC mod here or elsewhere. He gives archers a bombard strength of 2, with no range, and a 1 rate of
                  fire. I believe that lets them fire a volley at an atacker before the melee. Check it out.
                  By the time Musketmen roll around, they are the norm. Yes, battles in the 16th and 17th centuries used Pikemen to cover (Cossacks a very good game that shows this) the Musketmen, but the "Musketmen" unit is included to represent from the first units with gunpowder, all the way up to just before the American Civil War. You didn't see Napoleon's lines covered with Pikemen, now did you? If you really wanted to fix that problem, then you could just increase Musketmen's attack capability, and drastically decrease their defense. Then you'd need Pikemen.

                  And yes, I think the unrealistic battle system is my main concern. This is just one aspect, and I think by modding Archers and Longbowmen how I did helps alleviate the problem. Not fix it by any means, but make things more realistic.

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                  • #39
                    Originally posted by The Rook
                    ...at a particular group of enemy. They weren't just lobbing arrows into the air not knowing where they would land. That's why archers don't have bombard, they ARE units that directly attack other units.
                    So you're saying that Artillery was shot at nothing in particular?

                    Artillery fired at specific armies/units just as Archers and Longbowmen did. How would you define "direct" attack? An attack that AIMS at something? Or an attack where the units actually "engage" each other? Archers never "engaged" any units besides other Archers... unless their initial defense was destroyed, which would be Pikemen in this game. I feel that the actual ROLE of Archers/Longbowmen throughout history is too similar to that of Artillery to ignore. Therefore, I made Archers/Longbowmen bombard units instead. You can disagree if you wish, that's just my interpretation on military history.

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                    • #40
                      Originally posted by Captain
                      yes, fire arrows... i think I'll change my opinion on giving archers a bombard range. destroying improvements and terrain sounds feasible, and realistic. it makes the early game much more vicious, you better go out and hunt down those archers, or else!!!

                      does ZOC just mean 1 free potshot total? or 1 per enemy passing by? i upped all hp x2 so i'm not sure it's that deterrent. does a successful ZOC hit stop the enemy unit though? didn't it do that in smac? what does it do here?
                      How I made the units was to give Archers a bombard of 3, ROF of 2, and movement of 2. That makes them quite useful in the role they were used in (run them out to fire off some volleys then dash back in before the enemy got within range). Maybe I'll make them ZOC also... but that would make them a very valuable unit so I might have to increase the cost... decisions decisions.

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                      • #41
                        Originally posted by Captain
                        yes, fire arrows... i think I'll change my opinion on giving archers a bombard range. destroying improvements and terrain sounds feasible, and realistic. it makes the early game much more vicious, you better go out and hunt down those archers, or else!!!

                        does ZOC just mean 1 free potshot total? or 1 per enemy passing by? i upped all hp x2 so i'm not sure it's that deterrent. does a successful ZOC hit stop the enemy unit though? didn't it do that in smac? what does it do here?
                        Well actually ZoC is pretty much useless, unless they've changed it in the latest patch. ( I still haven't played a game with it yet). Before though, the free shot would happen so rarely that I can't be sure exactly how it works. I suspect it's one shot total per unit, but I can't be positive. And it only takes off one hit point, whenever they do actually hit something. The bombard free shot is more reliable, but it too only takes off one hit point. Quite often though I found that made a difference. I usually put my modified Archer/Longbowman in all cities and key positions, along with another unit. It doesn't give a big advantage, but it helps.

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                        • #42
                          Originally posted by Trip

                          So you're saying that Artillery was shot at nothing in particular?

                          Artillery fired at specific armies/units just as Archers and Longbowmen did. How would you define "direct" attack? An attack that AIMS at something? Or an attack where the units actually "engage" each other? Archers never "engaged" any units besides other Archers... unless their initial defense was destroyed, which would be Pikemen in this game. I feel that the actual ROLE of Archers/Longbowmen throughout history is too similar to that of Artillery to ignore. Therefore, I made Archers/Longbowmen bombard units instead. You can disagree if you wish, that's just my interpretation on military history.
                          Yes, artillery is fired at a particular area, not particular targets. In the modern day, we can be a little more precise with it, but back then, they just knew the general range and let the shells fly. Do you think if you were sitting in a trench during WWI, and an artillery shell landed on your head, they were aiming directly at you? No, they were aiming at your trench. You just happened to have the bad luck of sitting in it. Archery is simular, in the sense that you can lob an arrow, and it will drop it onto an unsusspecting enemy, but you have to be much closer. That means the enemy can engage you. If you want to group pikemen with your archers, then that's being realistic. Giving archers bombard ability isn't. If you want to play an unrealistic game, then by all means do so, but don't come here, solicit opinions, and then roll your eyes at people who don't support your views.

                          I'm not arguing the ins and outs of historical archery or artillery. What I am saying is the game does not support what you are trying to accomplish. Archers are not meant to bombard.
                          Last edited by The Rook; May 13, 2002, 12:08.

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                          • #43
                            re: Agincourt.

                            The bowmen did NOT win this battle singlehandedly by massed arrows mowing down frenchmen as if they were machine guns or something, that's a common urban legend.

                            What really decided that battle was the fact that the French tried to cram a whole bunch of men into a small space. The English cleverly picked a defensive position bracketed on either side by forest that was just big enough for their army. The French tried to squeeze a much larger army into the same space, and their men wound up getting in each others way so much that the English could easily pick them off.

                            The effect that the arrows did have is it encouraged the Frenchmen in the rear ranks to try and press forward (along with the natural desire of a medieval man of war to get into the fray). This meant the men in the front ranks facing the English were getting tripped up by the men behind them, and the English could spear them with their lances as they floundered around.

                            Re-run Agincourt in an open field and the English would have been destroyed.

                            Austin

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                            • #44
                              Originally posted by Trip
                              Ahem...
                              I'm quite well-versed in military history my friend.
                              And yes I know they were Longbowmen, but by that time the two terms were synonymous.
                              They were far from synonymous. Only the English ever fielded longbowmen, and because longbows required far more extensive training than crossbows or shortbows, they never fielded very many. Almost the entirity of the English longbowmen troops were drawn from Welsh hunters who had been using a bow since their childhood. Everyone else used crossbowmen; less effective, much cheaper and more plentiful.

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                              • #45
                                Originally posted by The Rook
                                Yes, artillery is fired at a particular area, not particular targets. In the modern day, we can be a little more precise with it, but back then, they just knew the general range and let the shells fly. Do you think if you were sitting in a trench during WWI, and an artillery shell landed on your head, they were aiming directly at you? No, they were aiming at your trench. You just happened to have the bad luck of sitting in it. Archery is simular, in the sense that you can lob an arrow, and it will drop it onto an unsusspecting enemy, but you have to be much closer. That means the enemy can engage you.
                                They fired at your trench... your unit. If there were still Archers in the time of trenches, and you had some of them lobbing arrows at that trench, and you happened to be hit, is that any different than being hit by Artillery, except for the differences in range?

                                If you want to group pikemen with your archers, then that's being realistic. Giving archers bombard ability isn't. If you want to play an unrealistic game, then by all means do so, but don't come here, solicit opinions, and then roll your eyes at people who don't support your views.
                                Oh, forgive me Mr.-I-know-military-history-this-is-how-it-is-so-you-are-wrong.
                                I'm sooooo sorry, I'll go read my history books more and never preach wrongly to this forum ever again.



                                If you have such a problem with my views then state your opinion and leave. No need to get belligerent and scold me. We take different interpretations on how things were... notice how I said...

                                You can disagree if you wish, that's just my interpretation on military history.
                                My interpretation. Just like your interpretation.

                                Look who's claiming to know it all and scolding those who don't agree...

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