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FIRAXIS: Whats up with the 1/3 move?

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  • #16
    but what about the fortifying thing? is it 1 mvt point used up? or 1 turn needed? or is 1 turn needed only if <1 mvt pt remains?
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    • #17
      It would be helpful if the right-click pop up showed units as being fortified (completely) or sentry or asleep or nothing. It does, kind of, but the true status is unclear.

      If it takes a full turn before fortified benefits are conferred, that sux. I can't say how many times I've accidentally woken up the top guy in the stack. It would really blow to lose an important city in a close fight due to an interface accident.
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      • #18
        Indeed, fortifying takes a full turn unless you have made no other moves with the unit that turn.
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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        • #19
          So if you fortify in your starting square, you are fortified before the bad guys get to go? Good.

          What about if you move on rails? You haven't expended any movement.
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          • #20
            i would assume it works the same way as unit healing, so if you move along rails only and still have full movement you should get fortified immediately.
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            • #21
              Originally posted by cyclotron7
              Indeed, fortifying takes a full turn unless you have made no other moves with the unit that turn.
              NO other movement? So if cavalry moves 2 spaces, then fortifies, it won't get the fortify bonus til next turn? (not that you'd really want to fortify cav anyways, just an example)
              Proud Citizen of the Civ 3 Demo Game
              Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
              Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
              Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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              • #22
                Originally posted by Captain
                NO other movement? So if cavalry moves 2 spaces, then fortifies, it won't get the fortify bonus til next turn? (not that you'd really want to fortify cav anyways, just an example)
                As I said fortifying takes a full trun unless you have expended any movement points. So, cav that move 2 spaces do not fortify that turn.

                I don't know how that works with railroads.
                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #23
                  I don't think moving via railroads has any effect on their movement status. So if you fortify immediately or move 5 tiles via rail, it would be the same to the game.
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                  • #24
                    Per Soren (April 19), Civ3 General - Small Exploit thread:
                    If a unit is fortified but doesn't have any movement points left, it has no effect on combat results. (so you wouldn't get a bonus until next turn...)
                    JB

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                    • #25
                      Originally posted by SwitchMoO
                      I looked at the 'What's Gone' section, but I didn't see any mention of movement, besides that dealing with ZOC.
                      Where in the manual is it mentioned?
                      My memory was a little off, it is in Chapter 7: Terrain and Movement page 69 third paragraph.
                      "In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
                      —Orson Welles as Harry Lime

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