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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
All these posts from expanionists civ-style players (like myself).
Where are the posts from the "find nearest neighbors and conquer" players?? I would like to learn how (with 1.21).
Originally posted by Jaybe
All these posts from expanionists civ-style players (like myself).
Where are the posts from the "find nearest neighbors and conquer" players?? I would like to learn how (with 1.21).
I posted a series of early war strategies on this thread:
For 1.21 Emperor difficulty an earlier attack may be desirable, but on Monarch and Regent difficulty the strategies are fine as is. Very quickly:
1) Warrior gambit, send two warriors together, attack first enemy city or settler. Do not attack spearmen or hoplites. Very hard to pull off on Emperor level because the AI gets five free units. A variant for militarist civs is to build archers.
2) Swordsmen conquest, build 4 to 6 cities, build warriors, research and claim iron, upgrade warriors to swordsmen. Conquer nearest enemy.
3) Combined arms conquest, build 8 to 15 cities. Build an offensive force of about 20 units. Conquer the enemy of your choice.
4) Knight blitz (best for huge maps), build 15 to 30 cities. Build War Chariots and Horsemen. Get Chivalry as cheaply as possible, as early as possible. Upgrade units to Knights. Conquer the world.
Playing Civilization is a lot like romance...the key in the early going is foreplay. Gently caress the adjacent territory and visit the goodie places. Build a granary..get at least one settler ..and above all seduce your neighbors...make love not war!!
Originally posted by Jaybe
All these posts from expanionists civ-style players (like myself).
Where are the posts from the "find nearest neighbors and conquer" players?? I would like to learn how (with 1.21).
Jaybe, look 2 posts above yours and see my strategy.
Build a city on a river, build another city, build workers to increase city 1's size to 7 or eight and setup worker factory, pump out workers here, build settlers in city 2, and improve increase city sizes, with a couple of warriors keeping people happy.
I put the kettle on, smoke two cigs and mostly press enter. Must use an idustrious cive one day, I must !
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Your capital should crank out settlers, your new cities should crank out settlers stopping only to make defensive units when the city is too small to make a settler. You find your neighbors soon enough.
warriors, explore,
find nearest civ. if have worker alone, capture it.
take enemy city if feeling lucky. if not, stack and squat on a resource or bonus square.
works up to regent. higher ones, ai starts getting free units.
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I usually build a warrior, then a barracks, then a settler, then alternate 2 spearmen and 1 settler in capital. The barracks is important because having all veteran units gives my army a big advantage. Most new cities build a temple then a settler. I get nice solid borders and can still expand reasonably quickly. My second city, being the most important, builds a temple then the colossus, then pyramids if i have time. This works well on regent.
The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Not an easy question therefore not an easy answer. For sure, the earlier part of the game is the most fun for me. From 4000 BC to 300 AD or so.
The simplest answer is that early strategy depends on several factors, the most important of which is my starting terrain, size of the map, and proximity of enemies! If I am in a flood plain for instance, I don't build a granary early in the game.
I can however suggest the follwoing for a fast early expansion (assuming i start with a settler and a worker):
Again it all depends on how close your enemies are. If they are close, I build barrak early. If no flood plain, I build granery very early. If starting point is a desert surrounded by desert, I restart the game or fantacize about being stuck there in a tent with my girlfriend or mistress!
Now that I finished my valuable recommendations, it should be noted that I rarely if ever win with such strategy at the Regent level, standard map! I am still figuring out all the intricacies. I won my first game yesterday but it was on a small map, and as Persian where I stormed everybody with my Immortals by 200 AD.. Try it for revenge!
What do you think guys? I move. You lose valuable time. But usually if I don't have grassland, I move one step or two to one. Or I move one step to become a port city.
If you don't know where you are moving, then don't move!
Most civilizations in real life start around rivers. I suggest that most starting points of civilization 3 should be around rivers. Many times as I play standard map, Regent Level, I am started with no river on the continent, no lakes, and my city is sitting on an ocean of tundras. Not fair.. I wonder what the Deity Level is like!
I will move my worker to what I believe might be a prospectful location. If not, I just build where I am. If I do find a good place, then I just move my settler 1 space, or 2 at the very most. After that... Warrior, Warrior, Settler, Spearman, Settler, Temple. Repeat with all cities (excluding the Warrior part). And build some workers every so often... they can make your civ a lot more productive early on if you get enough of 'em goin.
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