I was just thinking over a better way to employ SAM defence other than the useless SAM site.... After much mulling and pondering i eventually came up with this idea..
-Copy cruise missile unit
-Select Land unit since if Air is selected the cruise missile strategy can't be selected.
-Select cruise missile so it will be destroyed when it attacks.
-Select air superiority and re-base missions.
-Give it an operational range of 2-3 (city radius)
-Select immobile (apparently this has to be done to force AI to use air missions). Although i am toying with the idea that i wouldn't need to...depends on AI and whether it would indeed work?! If it did then the carrier could have these loaded on it too.
-Don't select bombard or give it bombard stats.
-Give it an attack value of say 8-10.
-Give it -1 hp since it is only a missile?!
-Make it cost 50 shields say?!
Reckon it'll work?
I haven't tested this, but i see no reason why this shouldn't work. I already have a longer range Tomahawk missile included in my Mod, which has many of the same abilities as above but is an offensive weapon and so also has:
-No attack value but bombard stats (8,8,4; half strength cruise but double my cruise range).
-Bombard selected.
-Has Precision Bombing and Re-base selected.
-No operation range.
This makes a great alternative missile to the cruise and the AI uses it to great effect!!
It doesn't load onto ships or the carrier, which it what i wanted, but the re-base gives it great variance over the cruise which does load onto ships. MAin difference being the cruise isn't immobile.
-Copy cruise missile unit
-Select Land unit since if Air is selected the cruise missile strategy can't be selected.
-Select cruise missile so it will be destroyed when it attacks.
-Select air superiority and re-base missions.
-Give it an operational range of 2-3 (city radius)
-Select immobile (apparently this has to be done to force AI to use air missions). Although i am toying with the idea that i wouldn't need to...depends on AI and whether it would indeed work?! If it did then the carrier could have these loaded on it too.
-Don't select bombard or give it bombard stats.
-Give it an attack value of say 8-10.
-Give it -1 hp since it is only a missile?!
-Make it cost 50 shields say?!
Reckon it'll work?
I haven't tested this, but i see no reason why this shouldn't work. I already have a longer range Tomahawk missile included in my Mod, which has many of the same abilities as above but is an offensive weapon and so also has:
-No attack value but bombard stats (8,8,4; half strength cruise but double my cruise range).
-Bombard selected.
-Has Precision Bombing and Re-base selected.
-No operation range.
This makes a great alternative missile to the cruise and the AI uses it to great effect!!
It doesn't load onto ships or the carrier, which it what i wanted, but the re-base gives it great variance over the cruise which does load onto ships. MAin difference being the cruise isn't immobile.
Comment