Has anyone figured out whether or not abandoning cities (with the 1.21 patch) causes a reputational hit?
In late game warfare, the obivous exploit when conquering large cities is to: (1) take the city (i.e., not raze it), (2) move your own settler right next to the city (assuming RR access and so no movement point expense), (3) sell off all city improvements, (4) abandon city, and (5) build new city with you settler that is pre-positioned (perhaps in the same tile as your modern armour / tanks that expended all movement points in attacking the large city).
Bingo, you have acquired the territory, you have a city in place of the prior city, and those 8 - 12 resistors have magically disappeared. Downsides to this are obviously lower population and slower growth, and loss of city improvements which survivied your attack. But upsides include no resistors (so no need to provide strong garrison), much less culture flip worry, etc.
If there is no reputational hit, why would you ever raze a city (unless you need some slave workers) ?
Anyone?
In late game warfare, the obivous exploit when conquering large cities is to: (1) take the city (i.e., not raze it), (2) move your own settler right next to the city (assuming RR access and so no movement point expense), (3) sell off all city improvements, (4) abandon city, and (5) build new city with you settler that is pre-positioned (perhaps in the same tile as your modern armour / tanks that expended all movement points in attacking the large city).
Bingo, you have acquired the territory, you have a city in place of the prior city, and those 8 - 12 resistors have magically disappeared. Downsides to this are obviously lower population and slower growth, and loss of city improvements which survivied your attack. But upsides include no resistors (so no need to provide strong garrison), much less culture flip worry, etc.
If there is no reputational hit, why would you ever raze a city (unless you need some slave workers) ?
Anyone?
Comment