These are the improvements that I, as the customer, would like to see made to the game.
1) More Buildings - Be it more Small Wonders, Great Wonders, culture only buildings, or location specific buildings, I would like to have some new choices of what to build in my cities beyond the basic rehashed buildings from Civ2. One rationale would be that there are happiness specific buildings, economic specific buildings, industry specific buildings, but no culture specific buildings.
2) More complex diplomatic model - Alliances should count for something beyond combat. There should be better opportunities for trade and even closer relationships. An alliance should have a leader capable of negotiating peace for the entire alliance....or at least be required to all reach peace at the same time or no one is at peace. A power should be able to lean on other powers to push them towards peace settlements. Some of the features in SMAC and CTP2 might also be a good start.
3) More uniqueness to each civilization - 1 UU is not enough. Have one UU for every age. In some games, some of the UUs of civs are never seen. Besides that, the AI plays every civ exactly the same....expand, expand, expand. There must be something that could be done to set each civ apart from the other. Otherwise, the game becomes the same strategies, just different colors.
4) More Technologies - Why does the tech tree stop in the modern age? It would not be hard to push one more age into the game. The techs need to be better laid out into strands to make research more a part of one's strategy. It would be possible to add buildings that could add to research along specific lines as opposed to just general research.
5) More worker actions - As the game advances, it should be possible for workers to create advanced forms of existing improvements. Each level of improvement should be more specialized and as it increases a targeted tile bonus, other bonuses should be reduced.
6) Better use of strategic resources - The entire strategic resource model needs to be overhauled. There need to be limitations on how useful a strategic resource can be. 2 Iron should be more useful than just 1 Iron. Perhaps some units could require more than one source. Or perhaps only X number of cities could produce the unit requiring the resource. The game needs to go beyond just grabbing one of everything to be able to build every unit.
These are just my opinions on improvements I would like to see. Please add to them if you can think of any I may have forgotten.
1) More Buildings - Be it more Small Wonders, Great Wonders, culture only buildings, or location specific buildings, I would like to have some new choices of what to build in my cities beyond the basic rehashed buildings from Civ2. One rationale would be that there are happiness specific buildings, economic specific buildings, industry specific buildings, but no culture specific buildings.
2) More complex diplomatic model - Alliances should count for something beyond combat. There should be better opportunities for trade and even closer relationships. An alliance should have a leader capable of negotiating peace for the entire alliance....or at least be required to all reach peace at the same time or no one is at peace. A power should be able to lean on other powers to push them towards peace settlements. Some of the features in SMAC and CTP2 might also be a good start.
3) More uniqueness to each civilization - 1 UU is not enough. Have one UU for every age. In some games, some of the UUs of civs are never seen. Besides that, the AI plays every civ exactly the same....expand, expand, expand. There must be something that could be done to set each civ apart from the other. Otherwise, the game becomes the same strategies, just different colors.
4) More Technologies - Why does the tech tree stop in the modern age? It would not be hard to push one more age into the game. The techs need to be better laid out into strands to make research more a part of one's strategy. It would be possible to add buildings that could add to research along specific lines as opposed to just general research.
5) More worker actions - As the game advances, it should be possible for workers to create advanced forms of existing improvements. Each level of improvement should be more specialized and as it increases a targeted tile bonus, other bonuses should be reduced.
6) Better use of strategic resources - The entire strategic resource model needs to be overhauled. There need to be limitations on how useful a strategic resource can be. 2 Iron should be more useful than just 1 Iron. Perhaps some units could require more than one source. Or perhaps only X number of cities could produce the unit requiring the resource. The game needs to go beyond just grabbing one of everything to be able to build every unit.
These are just my opinions on improvements I would like to see. Please add to them if you can think of any I may have forgotten.
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