Has anyone noticed that since 1.21f the AI tends to rely on Riflemen, Infantry, and Mech Infantry more for offense than before? It seems that the AI does not use Cavalry, Tanks, or Modern Armor as much as during 1.17f.
Do you find this to be a problem or good thinking WRT the AI? Personally I think that this makes it harder to kick the AI out of your territory. The only disadvantage I can think of for the AI would be that he can't take cities from you as quickly as he could have using fast attack units.
Do you find this to be a problem or good thinking WRT the AI? Personally I think that this makes it harder to kick the AI out of your territory. The only disadvantage I can think of for the AI would be that he can't take cities from you as quickly as he could have using fast attack units.
We both had military tactics and rubber at this point in the game. I set up my attack forces as usual to deal with the infantry defenders in the bordering American cities. You know lots of artillery, a couple of infantry to defend them, and a bunch of cavalry. My invading force was indeed stalled somewhat on the mountainous terrain. I didn't have any galleons in the area to perform seaborne assaults. The next turn I noticed the AI had two stacks of 4-5 units of infantry in my territory. They were definately heading for my horse resource and a lightly defended town of mine. The AI used it's cavalry force to counterattack my invasion. It was quite beautifully executed actually!
. Well, 70 units crossed by border suddenly, but at least 50 of those were Riflemen.
Comment