Man, i have wondered why they have never built factories, or production-bonus improvements in general! This is horrid! Perhaps the XP will add this feature.
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Why does the AI never build Factories?
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Anyhow, even for us human players the building of a factory is not a must. I prefer to bring the best out of a city through tile improvement rather then through factory or going for metropolis. The pollution is too much specially because you do not get any means to control it effectively. Just for a curiosity I moded a game in order to get population pollution reduction bonus out of hospital and recycling center, also built mass transit and added a waste dump of my own creation also with pop pollution reduction feature, still my size 14 metropolis was producing population pollution. In fact a size twelve city can produce something like 50 shields and because it does not have a factory neither is a metropolis it will not produce pollution. Neat!!delfino
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Originally posted by monkspider
Perhaps the XP will add this feature.
How about Firaxis, can we get some excuse from them about this?This space is empty... or is it?
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int main () {
if (not_have_facotry) get (factory);
if (being attacked) doublehitpoints();
if (enemyhas(tanks)) superspearmen();
if (2*2==4) cheat();
}
No, no, it's a nice AISolver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
int main () {
if (not_have_facotry) get (factory);
if (being attacked) doublehitpoints();
if (enemyhas(tanks)) superspearmen();
if (2*2==4) cheat();
}
No, no, it's a nice AI
You never know, you might actually find one of those functions in there for real.
Cheat(AIproduction);
Cheat(AIbattle);
Cheat(AIresearch);
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I guess we could find something like this for real:
if (gold<1000) && (army<20) && (age>middle) && (underattack) && (humanarmy > army*2) {
getunits (random (10));
getgold (400);Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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The AI does produce factories. Always has from the start and each patch. This is another one of those myths like "I lost 11 armies against 1 spearman".
If you don't like the game don't play it, but don't jump around making stuff up.Sorry....nothing to say!
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Longtime lurker.
ACooper is right. In a Monarch level game on v1.21f (currently +/- 2010 -- Culture, UN and Space Race victories disabled), I am taking over Persian and French cities that have factories, manufacturing plants, offshore platforms, etc.
The AI does build production enhancing improvements.
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It does? I have yet to see the proof.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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I was surprised last night to capture a city (well, 'town') that I had not bombarded so much and it had a factory (and lots of stuff) in it. Had never been a metropolis in the first place, so perhaps the AI just has different priorities as to where to put factories and such.
The AI seems to put higher priority on churning out combat units, so when there are conflicting priorities, let's get random about it.
JB
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Okay -- proof.
Load the game and use espionage to investigate:
Rheims -- Factory and Nuc Plant
Sevastopol -- Factory, ManPlant and NucPlant
Orleans -- Factory, ManPlant and NucPlant
BTW, interesting game. I got so far behind early, I am now racing to conquer enough territory for a domination win before time runs out.
(game is also modded -- I am testing out a mod which incorporates many suggestions and ideas I've seen here and at CivFanactics -- principally involving cruise missles, submarines, lethal sea bombardment, less corruption -- none of which should affect the AI's decision to build factories et al.)
Catt
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