Do you want an option to have certain buildings as prerequisites for certain units?
Certain buildings are already prerequisites for others. This seems simple enough to add to unit production.
My main reason for this request is to have certain bldgs/wonders required for UUs. The bldgs/wonders would also have the "replacement" flag checked so only 1 could be in existence at any time. This way, UUs are more 'organic' and you would be more flexible. Instead of being coded from the start of the game, you could look around at your situation and decide which UU, if any, would be most useful. It would be based on whether you want to invest in the wonder to produce these UUs and since each UU wonder replaces the others, you could only have 1 at a time. The high cost would prevent simple switching back and forth.
Ex. You are on an island, so you build Naval Academy. It allows super caravels that go farther and are tougher. Suddenly, an enemy lands with some fast riders. You build the Nomadic Spirit so you can have your own fast riders to counter, or the Mercenary Camp to build super-pikemen, but you lose the Naval Academy. Existing super caravels stay but you can no longer build them. A leader could rush a critical wonder you need so you can get the UU you need.
Other reasons why it's useful? Not useful?
Certain buildings are already prerequisites for others. This seems simple enough to add to unit production.
My main reason for this request is to have certain bldgs/wonders required for UUs. The bldgs/wonders would also have the "replacement" flag checked so only 1 could be in existence at any time. This way, UUs are more 'organic' and you would be more flexible. Instead of being coded from the start of the game, you could look around at your situation and decide which UU, if any, would be most useful. It would be based on whether you want to invest in the wonder to produce these UUs and since each UU wonder replaces the others, you could only have 1 at a time. The high cost would prevent simple switching back and forth.
Ex. You are on an island, so you build Naval Academy. It allows super caravels that go farther and are tougher. Suddenly, an enemy lands with some fast riders. You build the Nomadic Spirit so you can have your own fast riders to counter, or the Mercenary Camp to build super-pikemen, but you lose the Naval Academy. Existing super caravels stay but you can no longer build them. A leader could rush a critical wonder you need so you can get the UU you need.
Other reasons why it's useful? Not useful?
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