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Workers driving me nuts!

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  • #16
    Originally posted by LordAzreal
    When you use "Shift-A", workers go off and railroad squares that will never even get used. But I'll definitely use it to quickly get through pollution problems. The useless railroads is just a tolerable side-effect.
    I think the railroads give +1food. though I could be wrong

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    • #17
      Here's another quirk with automated workers and partially railroaded territory that I've noticed.

      When the worker decides that he wants to go from one side of the empire to the other, he'll go to some halfway point, then move on to his destination. I wouldn't consider this to be a problem, except when they choose a waypoint that isn't RR'd (even though the rest of their path is. The good side is that I haven't seem them pick a waypoint that wasn't roaded, but it really slows down the "automated moves" portion of the turn.

      Zip, slide slowly onto road, slide slowly off of road, zip to destination. Of course, if their destination is only roaded, not only is there another "slide slowly onto road", but they cannot contribute to improving it this turn. They must wait until next turn since they've used up their full movement point.

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      • #18
        Originally posted by asleepathewheel


        I think the railroads give +1food. though I could be wrong
        Also give +1 shield in hills and mountains.
        Don't try to confuse the issue with half-truths and gorilla dust!

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        • #19
          Originally posted by Tuberski


          Also give +1 shield in hills and mountains.
          ah yes, I forgot about that. good.

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          • #20
            Is there a way to switch the shortcuts for Shift-A and A. I always use the don't change automate.
            Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
            Waikato University, Hamilton.

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            • #21
              Originally posted by asleepathewheel
              I think the railroads give +1food. though I could be wrong
              Only on an irrigated square. Just like it gives +1 shield on mined squares.

              Anyway, that's not what I meant. I meant that workers build railroads on squares outside of any city radius that will probably never be used when you "Shift-A" them to work.
              "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
              "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
              "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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              • #22
                If I use automation at all (and I will, when I get lots of Workers), I use the Shift one. A complaint is that it's not easy to know which is which.

                BTW, Hill cities are mostly suited for production, so I'd prefer a size 6 or 7 city but with a couple of Mines nearby.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #23
                  Workers in a circle jerk

                  I press the "shift a" and before you know it the workers are in a circle jerk doing nothing. Pollution hits...and the don't move...why? Are the workers too busy with a "Playboy" to clean up the obvious pollution. I spend too much time ordering workers around.

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                  • #24
                    what i hate about automating workers is the frequency that they will improve tiles that no city can use while useable tiles sit unimproved. Altho i hate the micromanagement of workers, i control them until the last era. they also tend to work too close to enemy troops and get captured alot.

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                    • #25
                      Re: Workers in a circle jerk

                      Originally posted by danimal
                      I press the "shift a" and before you know it the workers are in a circle jerk doing nothing. Pollution hits...and the don't move...why? Are the workers too busy with a "Playboy" to clean up the obvious pollution. I spend too much time ordering workers around.
                      Well, he's back...

                      Try keeping a few workers around on shift-p, while the rest are on shift-A. When you are done with pollution cleaning, just skip their turn.
                      Lime roots and treachery!
                      "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                      • #26
                        Originally posted by ALPHA WOLF 64
                        what i hate about automating workers is the frequency that they will improve tiles that no city can use while useable tiles sit unimproved. Altho i hate the micromanagement of workers, i control them until the last era. they also tend to work too close to enemy troops and get captured alot.
                        Since workers on shift-a stay inside your territory (unless you have a RoP with an ally that allows them to jump between disconnected territories), I can't see any reason why they should be getting captured. You have surrounded your entire border with troops so no other civ can move in, right?
                        Fitz. (n.) Old English
                        1. Child born out of wedlock.
                        2. Bastard.

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                        • #27
                          I think the railroads give +1food. though I could be wrong

                          Only on an irrigated square. Just like it gives +1 shield on mined squares.
                          If I remember well, what railroad do is that it double the effect of actual improvements, would it be irrigation or mine.
                          Science without conscience is the doom of the soul.

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