I gotta say that the addition of this in 1.21f is just brilliant...
I gave lethal land/sea bombardment to:
Jet Fighters
F15s
Stealth Fighters/Bombers
BAttleships
AEGIS
Destroyers
Radar Artillery
I gave lethal land to:
Cannon and Artillery
I gave lethal sea to:
All bombarding sea vessels
Remember to label the air bombard to air units like Jet Fighters so that the AI will use them this way. And it does so very effectively too.
People really over estimate the unbalancing factor of lethal bombardment against the AI. Remember that Destroyers, Cannons and Artillery, my most questionable additions, can still reduce a unit to 1 hp effectively rendering that unit useless anyway and does actually killing it make that much of a difference?!
If you actually kill the unit you save the AI money (1 less maintenance fee) and time in returning the unit home to recuperate. Remember, in versions before 1.21f, AI ships would always run away to port once you bombarded them to red, not realising that you couldn't actually kill them outright. Human players would realise this and just keep on bombarding away, now this isn't the case. Human navies now have a reason to be scared once bombarded and a quick getaway often becomes necessary. To avoid this bring a carrier with jet fighters to protect your navy.
One thing i would advise though. Give modern ships +1 hp (AEGIS and Nuclear Subs +2) to help them a little. Also i made AEGIS have a defence of 16 and Battleships 14.
I had my navy (3 battleships, 1 destroyer, 2 subs, 1 carrier with 1 bomber and 3 jet fighers causing havoc to the Egyptians off their coast, when all of a sudden, their bombers rained in, artillery from the coast fired and a whole squad of battleships blocked their escape and are closing in... they appear to be well and truly doomed. Great excitment though as they could yet escape....! Previously i wouldn't have been bothered as bombers and jet fighters were never a threat as they couldn't kill them and they could have just kept out of range from their battleships...
This is all incorporated into the Real_Deal v1.2 if you wish to take a peek later today when i get time to update the thread.
I gave lethal land/sea bombardment to:
Jet Fighters
F15s
Stealth Fighters/Bombers
BAttleships
AEGIS
Destroyers
Radar Artillery
I gave lethal land to:
Cannon and Artillery
I gave lethal sea to:
All bombarding sea vessels
Remember to label the air bombard to air units like Jet Fighters so that the AI will use them this way. And it does so very effectively too.
People really over estimate the unbalancing factor of lethal bombardment against the AI. Remember that Destroyers, Cannons and Artillery, my most questionable additions, can still reduce a unit to 1 hp effectively rendering that unit useless anyway and does actually killing it make that much of a difference?!
If you actually kill the unit you save the AI money (1 less maintenance fee) and time in returning the unit home to recuperate. Remember, in versions before 1.21f, AI ships would always run away to port once you bombarded them to red, not realising that you couldn't actually kill them outright. Human players would realise this and just keep on bombarding away, now this isn't the case. Human navies now have a reason to be scared once bombarded and a quick getaway often becomes necessary. To avoid this bring a carrier with jet fighters to protect your navy.
One thing i would advise though. Give modern ships +1 hp (AEGIS and Nuclear Subs +2) to help them a little. Also i made AEGIS have a defence of 16 and Battleships 14.
I had my navy (3 battleships, 1 destroyer, 2 subs, 1 carrier with 1 bomber and 3 jet fighers causing havoc to the Egyptians off their coast, when all of a sudden, their bombers rained in, artillery from the coast fired and a whole squad of battleships blocked their escape and are closing in... they appear to be well and truly doomed. Great excitment though as they could yet escape....! Previously i wouldn't have been bothered as bombers and jet fighters were never a threat as they couldn't kill them and they could have just kept out of range from their battleships...
This is all incorporated into the Real_Deal v1.2 if you wish to take a peek later today when i get time to update the thread.
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