I have noticed a few bugs that exist in the 1.21 patch. First off, I noticed that still in certain cities, I still see growth in 9999 turns and the city food supply still looks like it's overflowing. I have also noticed that the save speed from the previous patch is much slower. There was also some mention that bombarding would kill units and not just bring them down to one life unit. I have tried killing units with artillery and when their life unit gets down to one, the artillery decides to destroy the land improvement and not the unit. I have also noticed that when turning the science rate up, it has no effect on researching faster now. As before I have also noticed that hiring a large number of scientists has no profound effect on the science rate either.
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Bugs in 1.21 patch
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Re: Bugs in 1.21 patch
Originally posted by luegner
I have also noticed that the save speed from the previous patch is much slower.
Originally posted by luegner
There was also some mention that bombarding would kill units and not just bring them down to one life unit. I have tried killing units with artillery and when their life unit gets down to one, the artillery decides to destroy the land improvement and not the unit.
Originally posted by luegner
I have also noticed that when turning the science rate up, it has no effect on researching faster now. As before I have also noticed that hiring a large number of scientists has no profound effect on the science rate either.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Re: Bugs in 1.21 patch
Originally posted by luegner
I still see growth in 9999 turns and the city food supply still looks like it's overflowing."I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
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Re: Bugs in 1.21 patch
So the bombard only works if you were to create your own maps and not if the computer creates them? Why don't they say they only enabled it in the editor? It's a little misleading. I think if they didn't want to enable it at all, then why do it this way? Why not make it a preference?
The save time is unacceptable at any rate. That's fine if they can compress it but it's extremely slow. If this is the only way they can get the save files smaller on the hard drive, I don't think it's a good idea. With hard drives as large as they are these days, I don't think 100mb in save files is a big deal.
I still think that changing the science rate and having no effect is a bug. If you turn up the science rate, then you should get a faster research rate. Let's not forget as well that hiring any large number of scientists doesn't effect it either.
I can accept the 9999 issue with the food supply but I think it should be dealt with differently. It should specifically say that you need an aqueduct to grow the city more if that is the problem.
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You didn't have any bugs in your post. Not a one. Its supposed to work that way. Well its not supposed be exceedingly slow but most likely you are either playing on a slow machine or you are playing on a huge map.
It does take longer to save but its not a big change on a standard map.
I still think that changing the science rate and having no effect is a bug. If you turn up the science rate, then you should get a faster research rate.
I can accept the 9999 issue with the food supply but I think it should be dealt with differently. It should specifically say that you need an aqueduct to grow the city more if that is the problem.
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Has anyone seen this bug?
Hit f4 to go to the diplomacy screen after loading a saved game. The saved game of course is an original 1.21f file. You will notice a yellowish-orange disk where someone's picture should be. Shift right clicking on this disk does not allow you to chose any other civs to display. Is this a bug?signature not visible until patch comes out.
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I cant get shift right click to work at all on the F4 advisor screen, and as for the science issue, if you set some citizens to be scientists they're not working the land so you get less income to spend on science in the first place. That option seems to be only useful in large cities where there are no land tiles left for new citizens to work."Bite my shiny metal ass" - Bender B. Rodriguez
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A few more bugs or annoyances
I don't know if this is a bug but I'm getting tired of cleaning up pollution and not have the resources reallocated to the square in which the pollution appeared.
Also, anyone ever seen a coastal fortress attack an enemy ship or do they just deter an enemy ship from coming anywhere near the city square?
It's a shame that the scientists are useless. I remember in Civ II when you could hire a whole bunch and actually research stuff faster. I also remember when turning up the science rate actually meant faster research rates.
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