Before 1.21 I did not use city governor except to handle city moods where cities were always going into disorder.
Now it looks like the governor is more robust and may have the potential for speeding up the game and still allowing some control. If this premise is true, how do you use governor?
Sample questions in using governor:
if both moods and production are checked, are options split 50-50?
if moods, production, food check, all three get 33%?
what happens if yes to "manage production"
if 3 or 4 are yes, then is output evenly divided between your choices, or are they weighted?
if city A governor is set and then in city B governor is set for all cities, does that change city A or only unpreferrenced city governors?
Finally, does city governor coordinate with automated workers. If set governor for production or commerce are more mines/forests built that if governor is set only for food and happiness?
happy governing
Now it looks like the governor is more robust and may have the potential for speeding up the game and still allowing some control. If this premise is true, how do you use governor?
Sample questions in using governor:
if both moods and production are checked, are options split 50-50?
if moods, production, food check, all three get 33%?
what happens if yes to "manage production"
if 3 or 4 are yes, then is output evenly divided between your choices, or are they weighted?
if city A governor is set and then in city B governor is set for all cities, does that change city A or only unpreferrenced city governors?
Finally, does city governor coordinate with automated workers. If set governor for production or commerce are more mines/forests built that if governor is set only for food and happiness?
happy governing
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