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what did you change for the Lethal bombard thing?

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  • what did you change for the Lethal bombard thing?

    Only the following units should have lethal bombard:
    Raida Artillery: Lethal vs. Land & Sea
    Battleship: Lethal vs. Land & Sea
    Bomber: Lethal vs. Sea
    Stealth Bomber: Lethal vs. Sea & Land
    Ageis Cruiser: Lethal vs. Land & Sea w/ 3 range
    Subs: Lethal vs. Sea

    The game really needs some kind of anti air units. For exmaple, the Ageis Cruiser is mainly an anti air unit, now, it is for land bombardment and anti sub. this really sux.
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  • #2
    I already start a thread on this, see page 2.

    Anyway, while I'm at it, I'll post mine again.

    Catabult: None
    Cannon: Land
    Artillary: Land & Sea
    Radar: Land & Sea
    All Aircraft: Land & Sea
    Ironclad: Sea
    Destroyer: Sea
    Battleship: Land & Sea
    AEGIS: Land & Sea
    Man-O-War: Sea

    Still tinkering with the missiles.

    Another version is to change Cannon to None, and Artillary to Sea only. This would make Radar Artillary more appealing in the tech tree.
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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    • #3
      That other thread got so long it intimidated me away from posting but I made only Fighters and Jet Fighters able to lethally bombard. I figure fighters sent tio sink a ship would be kitted out as torpedo-bombers, and no way can't a jet-fighter sink a ship. But a Flying-fortress or B52 would not be used in this way becouse they strike from high up, and to get low enough to target a ship would expose em to too much flack in my opinion anyway.

      Question: When I select the "Lethal_Bombardment" option, the "Immobile" option is deselected, what does this mean? and do I have to tick the "Air_Bombardment" box to the right of the abilities list when giving air-craft this ability?
      Freedom Doesn't March.

      -I.

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      • #4
        Where exactly do I find this lethal bombardment thing and how exactly do I make it work. Can you give me one specific example: what would I do to make the destroyer lethally bombard?

        I'm new to this editing business so be patient with me, please.
        Jack

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        • #5
          I selected nothing.

          The only "real" lethal bombardment is air to ship. Ship to ship isn't too much of a stretch, but as pointed out before ships already have a way to sink ships: It's called attacking. However, since I can't make air units lethal to ships without making them also lethal to ground, and since making air lethal to ships is probably unbalancing anyways, I'm fine with leaving off the lethal bombardment option.
          Lime roots and treachery!
          "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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          • #6
            Originally posted by problem_child
            ...
            Question: When I select the "Lethal_Bombardment" option, the "Immobile" option is deselected, what does this mean? and do I have to tick the "Air_Bombardment" box to the right of the abilities list when giving air-craft this ability?
            Clicking on one DESELECTS all others!
            Use Control-Click, instead.

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            • #7
              I think we definitely need to look at the historical aspect of every unit, i.e. how accurate, how powerful and so on. Early artillery units such as the catapult and cannons were primarily used as siege engines until the late 1600 to early 1700s, when they really started to be used on the battlefield. Artillery from the Civil War years until world war II were more accurate and deadly, but nothing to jump up and down about. Not until the past 15-20 years (radar artillery) has things like MLRS and other artillery made it VERY deadly and VERY accurate.

              As for ships, I think that frigates should be able to bombard land, and regularly attack ships. Even though they didn't have very good range, they were still used extensively for shore bombardment. Against current defending units, I think it would be harder, but I definitely think ancient and medieval units should be able to be killed by bombardment. Especially with more modern naval units.

              Aircraft have been notoriously inaccurate up until the past ten years. While I don't like it very much, I think the way they have regular bombers is pretty accurate. Killing the population and random improvements is about all they could do during WWII. Jets and stealth fighters/bombers should definitely be capable of lethal bombing. Just look at what happened during the gulf war. Leaving only bombers with lethal capability overlooks the emergence of the multirole fighter-bomber.

              So... Here's how I see it:

              Catapult: nonlethal
              cannon: nonlethal
              artillery: lethal land
              radar artillery: lethal land and sea
              fighters: nonlethal
              bombers: nonlethal
              stealths: lethal land and sea
              early naval: nonlethal
              modern naval: lethal land (regular sea attack)

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              • #8
                Lethal - only vs. sea: fighter, bomber, jet fighter, stealth fighter & bomber, cruise missile

                Don't believe in lethal land bombards, unless nukes; always need someone to go in and accept the surrender at the least. As far as shore batteries go, ships can get out of the way, so no lethal sea for land bombard units.
                "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

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                • #9
                  I've given the following lethal abilities and still trying to test it.

                  Cannon: Sea (for coastal bombardment of enemy boats because the Coastal Fortress sux so bad.

                  Artillery: Sea

                  Radar Artillery: Land and Sea

                  Ships: (still researching this, but I think I can fix the "can't bombard and attack in thesame turn" by adding the Blitz ability. I definately agree that ships already have the ability to sink other ships by attacking them instead of bombard.

                  Soooo....
                  Man-o-War: **can't decide WHAT to do to make this UU special**
                  Destroyer: None
                  Battleship: Land
                  AEGIS: Land

                  Planes:

                  Bomber: Sea
                  Stealth Bomber: Land and Sea
                  Fighter: None
                  Jet Fighter, Stealth Fighter: Sea
                  F-15, land and sea (it's a UU, it should get something)

                  I definately agree we now need a Lethal vs. Air so we can have an anti-aircraft unit. This unit should be immobile, with re-base, and the ability to be re-based to an Aircraft Carrier. Maybe an upgrade would remove the "immobile" tag (put that baby on wheels!).

                  Just my thoughts.
                  Flogging will continue until morale improves.

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                  • #10
                    Originally posted by problem_child
                    and no way can't a jet-fighter sink a ship.

                    I totaly disagree with that statement. Any jet can fire missiles at certain spots of a ship and down it goes.


                    Although I like realism, this is one exception. If you're really into realism, go play Close Combat.
                    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                    • #11
                      Thrawn, I think you misinterpreted what Problem_child was saying. He was saying in fact that he could NOT imagine a jet fighter that CAN'T sink a ship.
                      Science without conscience is the doom of the soul.

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                      • #12
                        Originally posted by Akka le Vil
                        Thrawn, I think you misinterpreted what Problem_child was saying. He was saying in fact that he could NOT imagine a jet fighter that CAN'T sink a ship.
                        I understand now.

                        I'm so used to seeing Anti-Lethal comments all over these forums that my head is spinning.
                        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                        • #13
                          Thanks Jaybe, and the rest of you mind out for my negative affirmative statements
                          Freedom Doesn't March.

                          -I.

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                          • #14
                            I'm still testing, right now I've only given LB (sea+land) to Stealth Bombers and Battleships, for game balance purposes.

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                            • #15
                              A problem I have with Artillery being lethal against naval units is that the heaviest common artillery caliber is only about 6" (150-155mm). That is comparable to the armament on a WWII destroyer. Would just bounce off of a battleship, besides naval manueverability issues and such already mentioned.

                              That's also why I gave BB (only), lethal sea bombardment. To try to keep those pesky ironclads (relatively cheap and nonupgradable) off the BB's back.

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