The MPPs don't always seem to make sense.
Real life example: Italy has an MPP with Greece, and with Turkey. Should Greece decide to attack Turkey, Italy certainly will not declare war on Greece.
However, in Civ3 Italy will have to declare war on Greece. If you have an MPP with two other civs, you are seriously screwed if one of your allies gets in a war with the other one. Doesn't make sense at all.
Real life example: Italy has an MPP with Greece, and with Turkey. Should Greece decide to attack Turkey, Italy certainly will not declare war on Greece.
However, in Civ3 Italy will have to declare war on Greece. If you have an MPP with two other civs, you are seriously screwed if one of your allies gets in a war with the other one. Doesn't make sense at all.
and 1 size 6). I call each other civ, cancel my MPPs, and negotiate a peace treaty with Greece. 4 turns later, they have lost their 4 gained cities to some late arriving troops from distant civs, and the rest of the world is still at war with them.
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