Now that I have the units the way I want them, a good earthmap, corruption and science under control, lethal bombardment, there is one major issue left...
Slow!! Slow, slowwwwww, slow... Even with a mere six civs, by the time I have 30 + cities the turns craaaawl....
None of my other games are so slow. I can run graphics intensive games like Half-Life Dod 1.2 mod and Unreal, I can run massive RPGs like BG and Wizardry 8, I can run titanic number-crunching fests like TOAW Elite edition custom barbarossa scenario, with its thousands of units and calculations....
And civ II? I can reach the max limit of allowable cities, with hundreds and hundreds of units, and the load times are only a few seconds between turns.
So what can I do to make Civ III run more quickly (I've turned off animations etc already)?
Is it a question of RAM? I have 128.
Maybe CPU? I only have PII 400 mHz (always the last thing to be upgraded)
Help!
Slow!! Slow, slowwwwww, slow... Even with a mere six civs, by the time I have 30 + cities the turns craaaawl....
None of my other games are so slow. I can run graphics intensive games like Half-Life Dod 1.2 mod and Unreal, I can run massive RPGs like BG and Wizardry 8, I can run titanic number-crunching fests like TOAW Elite edition custom barbarossa scenario, with its thousands of units and calculations....
And civ II? I can reach the max limit of allowable cities, with hundreds and hundreds of units, and the load times are only a few seconds between turns.
So what can I do to make Civ III run more quickly (I've turned off animations etc already)?
Is it a question of RAM? I have 128.
Maybe CPU? I only have PII 400 mHz (always the last thing to be upgraded)
Help!
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