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Patch 1.21f civ3mod.bic changes from 1.17

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  • Patch 1.21f civ3mod.bic changes from 1.17

    Code:
    ---------------------------------------------------------------
    Changes I found between
    civ3mod.bic	1.17	1.21
    ---------------------------------------------------------------
    
    ---------------------------------------------------------------
    Technology	1.17	1.21	Option			Comment
    ---------------------------------------------------------------
    Monotheism	32	36	Cost
    Feudalism	28	32	Cost
    Theology	36	40	Cost
    Invention	42	44	Cost
    Printing Press	32	36	Cost
    Music Theory	36	40	Cost
    Education	42	44	Cost
    Banking		48	52	Cost
    Astronomy	48	56	Cost
    Chemisty	56	60	Cost
    Democracy	60	68	Cost
    Economics	52	56	Cost
    Navigation	52	56	Cost
    Physics		60	64	Cost
    Metallurgy	56	64	Cost
    Theory of Grav.	64	68	Cost
    Magnetism	64	68	Cost
    Military Trad.	68	64	Cost			*cheaper
    ---------------------------------------------------------------
    
    ---------------------------------------------------------------
    Combat-
    Experience	1.17	1.21	Option			Comment
    ---------------------------------------------------------------
    Conscript	0	34	Retreat Bonus		*new*
    Regular		0	50	Retreat Bonus		*new*
    Veteran		0	58	Retreat Bonus		*new*
    Elite		0	66	Retreat Bonus		*new*
    ---------------------------------------------------------------
    
    ---------------------------------------------------------------
    General-
    Settings	1.17	1.21	Option
    ---------------------------------------------------------------
    Hurry Sacrifice	40	20	Turn Penalty
    Drafted Citiz.	40	20	Turn Penalty
    ---------------------------------------------------------------
    
    ---------------------------------------------------------------
    Governments	1.17	1.21	Option			Comment
    ---------------------------------------------------------------
    Democracy		Mr.Mrs.	Ruler Titles		added
    ---------------------------------------------------------------
    
    ---------------------------------------------------------------
    Units		1.17	1.21	Option			Comment
    ---------------------------------------------------------------
    Horsemen	x		Ability: UNUSED		(once "mounted")
    Knight		x		Ability: UNUSED		(once "mounted")
    Rifleman		x	AI Strategy: Offense
    Infantry		x	AI Strategy: Offense
    Mech. Infantry		x	AI Strategy: Offense
    Nuclear Sub.			Sea: Naval Power
    Jet Fighter	None	F-15	Upgrade To
    Bowman			x	AI Strategy: Defense
    Impi			x	AI Strategy: Offense
    Legionary		x	AI Strategy: Defense
    War Chariot	Horsem.	Knight	Upgrade To
    Rider		x		Ability: UNUSED		(once "mounted")
    Mounted Warr.	x		Ability: UNUSED		(once "mounted")
    Musketeer		x	AI Strategy: Offense
    Samurai			x	AI Strategy: Defense
    War Eleph.	x		Ability: UNUSED		(once "mounted")
    Cossak			x	AI Strategy: Defense
    		x		Ability: UNUSED		(once "mounted")
    F-15			x	Air: Air Bombard
    ---------------------------------------------------------------
    
    ---------------------------------------------------------------
    World Sizes	1.17	1.21	Option			Comment
    ---------------------------------------------------------------
    Tiny		60	160	Tech Rate
    Small		90	200	Tech Rate
    Standard	120	240	Tech Rate
    Large		180	320	Tech Rate
    		140	130	Width
    		140	130	Height
    Huge		240	400	Tech Rate
    		180	160	Width
    		180	160	Height
    ---------------------------------------------------------------
    Last edited by ColdFever; April 21, 2002, 01:26.
    Kai · Team www.civilized.de

  • #2
    Interesting. Thanks for that. I'll update my manual.
    Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
    Waikato University, Hamilton.

    Comment


    • #3
      Are you positive you have your comments right regarding tech rate?
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #4
        One thing, bigger nubmer in tech rate means SLOWER tech rate.

        Second, you swiched vaules for small & tiny maps.
        It should be:

        World 1.17 1.21 Option

        Tiny 60 160 Tech Rate
        Small 90 200 Tech Rate

        Comment


        • #5
          Are you saying that the tech rate is slower in 1.21f?

          WTF? I don't know about you, but I played a Warlord level game on 1.17f where I was playing against 8 computer players, and we were all in the industrial age when Civ said "Game Over" in 2050, and when I kept playing, I didn't have tanks until 2300 AD, and I was the most advanced civilization...

          And if the tech rate is SLOWER in 1.21f on normal maps.... Time to change that, that's for sure.

          Bah. Slowing the tech rate because the AI trades like crazy is no way to fix the AI tech trading problem.

          (Actually, I think I'll leave it alone and try it out before I change anything.)
          Last edited by Shadowlord; April 20, 2002, 20:20.
          "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

          Comment


          • #6
            Yep. And increased the cost of some techs to boot. The most common complaint seemed to be the eras whipping by too fast, expecially at higher levels. Most people seemed able to get to modern era by 1500 or 1600. Try lots of Lib and Uni. Also have to expand your empire to decent size.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

            Comment


            • #7
              I found a couple of other changes

              Difficulty Section
              • There is now an Ai Trade Factor for each difficulty level. It is set to 110 for Chieftain and rises by 10 for each level, reaching 160 for Deity. I don't yet know how this value is used.
              • There is now a corruption percentage for each difficulty level. Unless you change it in the editor, it is set to 100% for all levels.

              Here is my take on the World Size section. I think there may be a typo in Cold Fever's version.

              World Size Section
              • Large world size dropped from 140x140 to 130x130.
              • Huge world size dropped from 180x180 to 160x160.

              "Tech rates" were increased for all world sizes. The number of beakers required for a particular advance is proportion to the "tech rate", so the result of the increase is that techs will be discovered slower. The increases are more pronounced for smaller worlds than for larger ones. The rates are now:
              • Tiny increased to 160 from 60
              • Small increased to 200 from 90
              • Standard increased to 240 from 120
              • Large increased to 320 from 180
              • Huge increased to 400 from 240

              Comment


              • #8
                thanks for the corrections

                Thank you all for the corrections, I updated the first post accordingly.
                Kai · Team www.civilized.de

                Comment


                • #9
                  actually, i think you'll find that the large map used to be 150 x 150.

                  Comment


                  • #10
                    No. It was 180 x 180 in v1.07, v1.16 and v1.17.
                    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                    • #11
                      The civ3mod.bic file is 2kb larger than previous versions in 1.21f

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