Announcement

Collapse
No announcement yet.

Small Exploit

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Small Exploit

    I dont know if this has been mentioned before but if you hit f to fortify a unit but quickly hit a move key after the f, the unit will fortify on the square you moved it to. This works will all units with any movement points.


    I dont believe this is new with the patch because I got it to work on my old saved games but that might not mean anything.

  • #2
    Seeing as fortifying units doesn't require any movement points as it did in Civ2, this isn't much of an exploit.

    Steele
    If this were a movie, there'd be a tunnel or something near here for us to escape through.....

    Comment


    • #3
      I have noticed it before, but I find that it often fortifies the unit AND the next unit.
      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
      Waikato University, Hamilton.

      Comment


      • #4
        I don't really see how it's an exploit. what do you get from it?
        Don't try to confuse the issue with half-truths and gorilla dust!

        Comment


        • #5
          I don't think that Civ III has any advantages to fortifying a unit over having it sit there. (Other than not needing to see it every turn.)
          Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
          Waikato University, Hamilton.

          Comment


          • #6
            Re: Small Exploit

            Originally posted by Munroe
            I dont know if this has been mentioned before but if you hit f to fortify a unit but quickly hit a move key after the f, the unit will fortify on the square you moved it to. This works will all units with any movement points.


            I dont believe this is new with the patch because I got it to work on my old saved games but that might not mean anything.
            If a unit is fortified but doesn't have any movement points left, it has no effect on combat results. (so you wouldn't get a bonus until next turn...)
            - What's that?
            - It's a cannon fuse.
            - What's it for?
            - It's for my cannon.

            Comment


            • #7
              Thanks for telling us that Soren.
              Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
              Waikato University, Hamilton.

              Comment


              • #8
                Is there any difference between fortifying a unit with 1 movement point and one with more points, defense-strength wise? That would make some sense, but I have never heard anything about it yet...

                Steele
                If this were a movie, there'd be a tunnel or something near here for us to escape through.....

                Comment


                • #9
                  There should be. I recall it being on THE LIST. But I don't think Firaxis implemented it.
                  Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                  Waikato University, Hamilton.

                  Comment


                  • #10
                    Hmm, thanks Soren. The AI often fortifies its units, even if they have 0 movement left. For example, spearmen that escort settlers almost always fortify themselves after their move. So, if I understand correctly, they receive no fortifying defense bonus?

                    Comment


                    • #11
                      Originally posted by Hurricane
                      Hmm, thanks Soren. The AI often fortifies its units, even if they have 0 movement left. For example, spearmen that escort settlers almost always fortify themselves after their move. So, if I understand correctly, they receive no fortifying defense bonus?
                      that's right...
                      - What's that?
                      - It's a cannon fuse.
                      - What's it for?
                      - It's for my cannon.

                      Comment

                      Working...
                      X