Has the self destructing AI under Communism been addressed? By this i mean where all their cities end up size 1 and permanently unhappy due to conscription and forced labour. If so, how?
You see, I have read the readme and it wasn't clear from this how this has been tackled other than by reducing the number of unhappy turns sacrificing population causes to 20...
If this is the only modification implemented to prevent the AI from sacrificing till all their cities are size 1 and permanently unhappy, then i am concerned. Reason being, the AI has a real appetite for forced labour and drafting citizens under Communism and thus i can't see how the 20 turns would make a great deal of difference to 40?!
Any advice would be greatly appreciated..
Thanks in advance and great work
You see, I have read the readme and it wasn't clear from this how this has been tackled other than by reducing the number of unhappy turns sacrificing population causes to 20...
If this is the only modification implemented to prevent the AI from sacrificing till all their cities are size 1 and permanently unhappy, then i am concerned. Reason being, the AI has a real appetite for forced labour and drafting citizens under Communism and thus i can't see how the 20 turns would make a great deal of difference to 40?!
Any advice would be greatly appreciated..
Thanks in advance and great work
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