A few ideas to expand the capabilities of the Intelligence Agencey (IA).
1) Mount a Terrorist Campaign
You mount a terrorist campaign against a foreign nation. The campaign lasts for 20 turns, and every turn there is a chance that a building/population/improvement will be destroyed. Of course, there's also a chance that a terrorist operation will be prevented by an enemy's police/IA, or worse yet, that they will identify you as the source of the terrorist attacks (having police stations and an IA would give a civ a better chance of preventing/detecting a terrorist campaign).
2) Assassinate Enemy Leader
Your IA attempts to assassinate an enemy leader, preventing him from being used to create an army or rush build a structure/wonder.
3) Stage a Coup
If a foreign government is hostile to you (boycotting your goods, refusing to trade, military alliance with an enemy, etc.) your IA could attempt to mount a coup. If successful, the new government would have a better attitude towards you, forgetting any pass transgressions you may have made.
4) Smuggle Luxuries/Resources
If you need/want a luxury or resource from another civ, but the other civ refuses to trade, your IA could mount a smuggling operation. The op would last for 20 turns, and every turn there would be a chance that the enemy would detect and shut down the operation.
5) Additions to standard intelligence report
When you plant a spy in an enemy civ, you automatically get to see the strength of their army. Your IA should also automatically report on the treasurey of the civ, the status of their research (what they are working on now, what they've already discovered) and exactly what they're trading (at the moment you can see who they're trading with, but I don't believe you can see exactly what it is they are trading).
Does anyone have any other thoughts?
1) Mount a Terrorist Campaign
You mount a terrorist campaign against a foreign nation. The campaign lasts for 20 turns, and every turn there is a chance that a building/population/improvement will be destroyed. Of course, there's also a chance that a terrorist operation will be prevented by an enemy's police/IA, or worse yet, that they will identify you as the source of the terrorist attacks (having police stations and an IA would give a civ a better chance of preventing/detecting a terrorist campaign).
2) Assassinate Enemy Leader
Your IA attempts to assassinate an enemy leader, preventing him from being used to create an army or rush build a structure/wonder.
3) Stage a Coup
If a foreign government is hostile to you (boycotting your goods, refusing to trade, military alliance with an enemy, etc.) your IA could attempt to mount a coup. If successful, the new government would have a better attitude towards you, forgetting any pass transgressions you may have made.
4) Smuggle Luxuries/Resources
If you need/want a luxury or resource from another civ, but the other civ refuses to trade, your IA could mount a smuggling operation. The op would last for 20 turns, and every turn there would be a chance that the enemy would detect and shut down the operation.
5) Additions to standard intelligence report
When you plant a spy in an enemy civ, you automatically get to see the strength of their army. Your IA should also automatically report on the treasurey of the civ, the status of their research (what they are working on now, what they've already discovered) and exactly what they're trading (at the moment you can see who they're trading with, but I don't believe you can see exactly what it is they are trading).
Does anyone have any other thoughts?
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