One of the dissapointing aspects of Civ3 is the lack of a realistic combat system. While the terrain plays a greater role in the game then it did in Civ2, much more could have been done combat-wise to add a whole dimention to the game.
The ability of units should depend on the actual way in which that unit fought in real life. An archer uses arrows, arrows have range, therefore, an archer on a mountain or hill should have a huge advantage over any unit, esspecially non-projectile unitse, and very much wheeled units. An infantry of marine unit in a city should have an advantage over an attacking tank because they would prepare for the attack with roadblocks, explosives etc..., which should also be a function of how long the tank(s) were in the city radius, giving them more time to prepare (this could be another option, something like spend fifty gold to prepare city for armor attack).
Archers should suffer a penalty, however, when defending from a forest or swamp against a foot unit, yet still have an advantage over some wheeled units (who should have an attacking and defending minus because they are not good in that sort of terrain). Tanks should also get a bonus when attacking from numbers and from differant angles in a city depending on the number of units defending the town and reletive population (this would have to be built into a system that would allow you to group units).
Town surrounded on any side by water should also get a defending bonus for not having to defend as many sides from ground attack (with the exception of marines coming of a boat, of course). The longer planes are around, the more resistant populations should become to them, having had time to build airraid shelters (another possable option). And nuclear weapons should be allowed to be fired simultainusly, and the effected nations should get a warning in which they can launch a counter-attack, just like the real world.
There are much more they could do with the combat system. The cardinal rule should be "how did this work in the real world?" It's sad but true that after the gun became commen and as it was more perfected, those who had it ruled, and those who didn't have (usually) got ruled. One thing this would require would be a LOT more units, specifficly taliored to the terrain.
What do you think?
-Ben
The ability of units should depend on the actual way in which that unit fought in real life. An archer uses arrows, arrows have range, therefore, an archer on a mountain or hill should have a huge advantage over any unit, esspecially non-projectile unitse, and very much wheeled units. An infantry of marine unit in a city should have an advantage over an attacking tank because they would prepare for the attack with roadblocks, explosives etc..., which should also be a function of how long the tank(s) were in the city radius, giving them more time to prepare (this could be another option, something like spend fifty gold to prepare city for armor attack).
Archers should suffer a penalty, however, when defending from a forest or swamp against a foot unit, yet still have an advantage over some wheeled units (who should have an attacking and defending minus because they are not good in that sort of terrain). Tanks should also get a bonus when attacking from numbers and from differant angles in a city depending on the number of units defending the town and reletive population (this would have to be built into a system that would allow you to group units).
Town surrounded on any side by water should also get a defending bonus for not having to defend as many sides from ground attack (with the exception of marines coming of a boat, of course). The longer planes are around, the more resistant populations should become to them, having had time to build airraid shelters (another possable option). And nuclear weapons should be allowed to be fired simultainusly, and the effected nations should get a warning in which they can launch a counter-attack, just like the real world.
There are much more they could do with the combat system. The cardinal rule should be "how did this work in the real world?" It's sad but true that after the gun became commen and as it was more perfected, those who had it ruled, and those who didn't have (usually) got ruled. One thing this would require would be a LOT more units, specifficly taliored to the terrain.
What do you think?
-Ben
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