...Who doesn't like to end the game? I mean, By the time the endings are met, it isn't like there is any real challange. Let's not even talk about domination via war or culture, as those are just like the UN "You've won the game and didn't even know it" options. Also, The space race is just tedious; if someone gets too close to me, I can always just go to war with them, or steal a city...
Basicaly, there hits a point where I become the biggest, baddes dude in the world, and nothing can really match me. Sure, they might stay close in science, but I can _always_ out produce them. And size _does_ matter; I can get the luxuries and keep my populpous happy. Hell, worst case senario, I can buy them, and with enough income (late game), I can set my luxury rate up and keep the population happy...
What I would love to see as a counter to all this, is a continuing game, or make domination hard. Perhaps any city with a coruption rate of 50% or more has a chance of flipping or breaking off. What if I had to fight to maintain my empire at every turn, that would reduce late game tedium...
Just a thought...
Basicaly, there hits a point where I become the biggest, baddes dude in the world, and nothing can really match me. Sure, they might stay close in science, but I can _always_ out produce them. And size _does_ matter; I can get the luxuries and keep my populpous happy. Hell, worst case senario, I can buy them, and with enough income (late game), I can set my luxury rate up and keep the population happy...
What I would love to see as a counter to all this, is a continuing game, or make domination hard. Perhaps any city with a coruption rate of 50% or more has a chance of flipping or breaking off. What if I had to fight to maintain my empire at every turn, that would reduce late game tedium...
Just a thought...
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