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Civ3 1.21 CHAT TODAY!!

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  • #16
    last time the patch was released a day before the chat and i dont remember anything that would be the opposite of "firaxis praising".....
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #17
      Just because we would have a week to test the patch doesn;t necessarily mean that we will just have more time to think of things to complain about... I am hoping that we might have more time to appreciate it.

      I don;t care if the chat is a kiss ass or a flame ass one... it's just that many of the changes are pretty complex gamplay ones... with subjective interpretations on how they affect game balance. To get much benefit from a chat it would be better to have sussed them all out before complainng or praising.
      ------------------------------------
      Cheers
      Exeter.
      -------------------------------------

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      • #18
        by MqsTout
        Questions people may want to ask during the chat:

        Did you guys undo the previous change that allowed the CD-ROM to be in any CD-Drive?

        What exactly is the use of "set active player" in the editor?

        How does "abandon city" work? How does this differ from alternate tactics?

        What motived the change that removes the ability to change the default bic file and have it load with a saved game? This was used by modders and causal editor users to correct and refine numbers. It's not like you can just start a game up in the modern era to see how your tanks will fare seiging against new defensive numbers on infantry.

        In your testing, how does destructive bombarding affect the game?

        AI-to-AI trade rate can't be set less than 100%. Why not?

        Bombard range and operational range are still capped at 8. Why not let the modders do what they will?

        The readme states that there were optimizations in the generation routine. Were these just speed, or should we expect slight changes in our maps?

        Were there any actual changes to AI with this patch that weren't mentioned in the readme?

        What was your reasoning behind the removal of the 'multi' cheat? Modders legitimately used that to test their numbers.

        Why still no minipmap in editor?

        Why still no civ-specific starting points?

        No complete listing of keyboard shortcuts in the game yet, nor complete mouse-accessibility for all feaures?

        The new editor looks like it's another step towards a real scenario editor. Can you slip us any information? Will it have the ability to add improvements/units?

        What can you tell us about "multiplayer is in development"?
        When you guys read the forums, do you take our editor-changes-as-possible-problem-fixes (such as the HP one, and the solutions to corruption and ICS) into consideration?
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #19
          Mark, you might wanna make that link in the other thread by MqsTout actually work Ta

          Anyway Qs:

          How has the self-destructing AI under Communism been addressed other than just reducing unhappiness penalties to 20 turns?

          How does the AI now cope with us now being able to give units multiple AI strategies?

          Has the AI been improved with regards to using artillery offensively?

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          • #20
            Originally posted by MarkG
            by MqsTout
            Questions people may want to ask during the chat:

            AI-to-AI trade rate can't be set less than 100%. Why not?

            Uh oh, does this mean you can only increase AI trades?

            Bombard range and operational range are still capped at 8. Why not let the modders do what they will?

            Its always something, isn't it?

            Why still no civ-specific starting points?

            Because just because.

            The new editor looks like it's another step towards a real scenario editor. Can you slip us any information? Will it have the ability to add improvements/units?

            Of course not. Too easy considering Gramphos has already done it.

            What can you tell us about "multiplayer is in development"?
            When you guys read the forums, do you take our editor-changes-as-possible-problem-fixes (such as the HP one, and the solutions to corruption and ICS) into consideration?
            Right

            Sorry I'm so negative, but been burned twice.
            "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

            i like ibble blibble

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            • #21
              Is anybody on the chat?
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

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              • #22
                I can't get in
                Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                Waikato University, Hamilton.

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                • #23
                  Chating at this momment!

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                  • #24
                    When will you be posting the chat log?
                    Edit: Looks like I've found it (partly) already. I knew it...I should have better looked before asking.
                    Last edited by Dwarf Lord; April 20, 2002, 07:51.

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                    • #25
                      GMT never changes.

                      In Spring Summer, I am - 5 hours, in Fall, Winter, I am -6 hours.

                      Pick up Coordinated Universal Time at 2.5, 5, 10, 15, 20 mHz on the short wave dial.
                      Usually 10 or 15 mHz works.

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                      • #26
                        mark, any chance to get a chat transcript? my connection on friday was abyssmal....

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                        • #27
                          asap

                          as you may have noticed, we had some small changes around here...
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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